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WIP Beta released Drivable UFO

Discussion in 'Air' started by fufsgfen, Jun 8, 2018.

  1. fufsgfen

    fufsgfen
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    NEW Update 10.6, No more fatal exceptions (unless you drop large spinner from very high altitude to top of the UFO), tow hook nodes added for attaching tools of destruction as well as 'abducting' vehicles.

    Torsion's vehicle to vehicle couplers mod recommended:
    https://www.beamng.com/resources/torsions-vehicle-to-vehicle-couplers.1216/

    Updated instructions!
    _______________________

    This is new drivable version of decorative UFO:
    https://www.beamng.com/threads/decorative-ufo-for-a-well-decoration.55257/


    upload_2018-6-8_10-25-30.png



    You can set this to hover slowly above you while you drive, it is made to be easy for your computer and mostly for background use, low poly and simple jbeam, but sure you can 'drive' it or even crash, but it might not be most fun for that use.

    \\\\\HOW TO USE DRIVABLE UFO/////

    Place zip to your mod folder, do not unzip!

    Y = UP
    H = DOWN
    T = Tilt A
    G = Tilt B

    Press Y to get up a little bit, use Up arrow to increase power to 30-31% so that UFO rotates counterclockwise, after a while it should settle to steady hovering, you might need to use Y or H at the beginning until engine rpm has settled.

    When UFO tilts, slow down rotation speed to near zero and use T and G to level it.

    If UFO does not pick rpm, press end key once. If you spin UFO wrong way around, it will not stay up in the air, but slowly descents, spinning right way around keeps it in air, but you can fly it without spinning too, it just is not so stable then.

    To make UFO travel/move, use wind app, small wind is enough to make it move.

    With LeGran and XL sized version of Torsion's coupler chain, you get hovering around 56-58% of power, when LeGran is lifted up the air.

    If you don't like to spin around upside down, press Shift-C for free camera, that is easiest way to fly that thing.

    Orbit cam is actually usable after you get to speed via wind app, so worth to try, but when not moving that makes you sea sick too.

    There are 4 tow hook nodes now, bottom three are easiest to use, top two are bit tricky as they are so high, use node grabber to hang chain into thin air near the tow hook node.
    At the bottom center white circle there is tow hook node that can be used for lifting up things, attach chain first to UFO, get UFO into air and hover it over what you want to lift, then use CTRL and left mouse to grab end of the chain, drag it near car's roof and select node from the roof, then click middle mouse button to couple nodes together.

    Anything that has nodes can be lifted or at least attempted to, cement mixer is too heavy, but couple thousand of kilogram is fine. Even cement mixer can be lifted up by using Y key to boost lifting power, but UFO can't hover with so heavy weight.

    I don't know other air vehicles that can lift this much, also you get quite accurate control with wind app.

    To lift gently adjust engine power, using Y or H is bit too strong for most vehicles.


    You can shoot UFO that is lifting a vehicle and then chain as well as vehicle drops off from UFO.

    Using Giant Flail and shooting those off produces interesting results.

    Also you can couple long chain to two of UFO's tow hooks which makes kind of loops of destruction, bit hard to use as UFO stops spinning when you hit a bus with those, maybe better suited hitting something lighter:
    upload_2018-6-10_8-33-43.png

    Of course anyone is welcome to create more tools of destruction to be hooked to UFO, sadly it is not possible to make UFO much more powerful, which limits a bit of how heavy tools can be used, but via experimenting all kind of things can be found out.

    This mod exists thanks to inspiration from @Honest Nick and @QUANTUM0 in Community screenshot thread.
     

    Attached Files:

    #1 fufsgfen, Jun 8, 2018
    Last edited: Jun 10, 2018
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  2. QUANTUM0

    QUANTUM0
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    Yes! This’ll be great for pictures
     
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  3. fufsgfen

    fufsgfen
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    It has little bugs, with camera setup and there are no sound either, but I hope to get those sorted out.

    Maybe some day I will make few different ufo models as it is really easy to make those.

    Maybe I can even figure out how to setup lights, that would make fun effects for a video.
     
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  4. Superbird11

    Superbird11
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    How do you make it hover above you?
     
  5. fufsgfen

    fufsgfen
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    Press Y for up and then up arrow to some rpm for the engine, if it does not stay up, press END key to change direction of rotation. Then just change to your car. If you want to make it to move, then select wind app and set some slow wind speed. Wind blows UFO easily to direction you choose.

    Next version will be much more stable, I made improvements to aerodynamics so it is much easier to control. I will update the zip in a moment.

    Ok, I uploaded latest version, this latest one has been hovering last 10 minutes perfectly stationary, power set so that rotation speed is 37mph counterclockwise and power 75% Super stable and easy to move with a wind app.
     
    #5 fufsgfen, Jun 8, 2018
    Last edited: Jun 8, 2018
  6. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    *independence day intensifies*

    no, seriously, good idea. Now all we need is an area 51 map to use this on.

    Is the old Roblox ufo next?
     
  7. fufsgfen

    fufsgfen
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    Is there new and old Roblox ufo? I only know Roblox is some kind of game, but have no idea about content of it, I could find picture of this kind (wery WIP):
    upload_2018-6-8_19-20-44.png

    I could not find any pictures from underside though.
     
  8. JetPoweredMacintosh™

    JetPoweredMacintosh™
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  9. fufsgfen

    fufsgfen
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    Oh, word of warning, do not, DO NOT, shoot UFO with an missile, instability will occur, which saddens me greatly: Got that issue fixed, now shooting UFO will work just fine.
    upload_2018-6-8_19-52-31.png

    There are few things that will cause instability, getting UFO to water or shooting at it seems to cause such, I wish to fix those because seriously, shooting UFO down should be possible, but I don't know where even to start, so it might take some time to get that sorted out.

    It might have something to do with brake of the motor unit, if large spinner gets instabilities when broken, it might be that is related, I had bit of issues with instabilities with that motor unit when building ufo, so that might be it, or then it is completely something else.
    --- Post updated ---
    Often people wonder how UFO really works and while we can't give you humans that kind of technology as you are not quite ready for such power yet, we still remember incident with a sports almanac, but we thought to give you short general description of how things work inside an UFO.

    Main engine consists two force fields that emit bluish radiation. Inside of each force field is small black hole that go around opposite directions of each other. They are contained inside a reactor chamber located at center of the vessel, Wendy could you point to center of the vessel, please?
    upload_2018-6-8_21-48-33.png
    She has bit of zombie in her, doesnt always hear very well. Anyways this is idling state, see how force fields are far apart?


    Now let's increase power to normal hovering state.
    upload_2018-6-8_21-53-39.png
    Here you can see force fields are closer to each other, so effect of warping gravity around the ship is much stronger.


    Means of moving ship around are created by shifting force fields in relation to each other:
    upload_2018-6-8_21-56-18.png
    For example here we are initiating a roll so that Wendy's side of the ship will lower and opposite side of the ship will raise. To travel direction of Wendy we would move only top force field in while bottom force field would remain stationary.

    So what about faster than light travel then?

    First you must understand that when we are going really really fast, we don't only shift gravity, but also the time, so ability to travel such speeds brings great responsibility!
    upload_2018-6-8_22-1-37.png
    When we bring force fields close to each other, things start really get going, extremely precise gentle control is required when this kind of forces are at play.

    So I hope that answers some of the questions you might had about how real UFO works.

    For anyone interested to work inside of an UFO, please don't hesitate to ask, especially sound samples would be useful.
     
    #9 fufsgfen, Jun 8, 2018
    Last edited: Jun 10, 2018
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  10. workclock1©

    workclock1©
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    it's finally here!

    This is great Now i can have alien chickens invading wcusa
     
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  11. KaiserimnopYT

    KaiserimnopYT
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    I saw It on @Insanegaz video
     
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  12. Randomguy12

    Randomguy12
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    Try the Nevada interstate map or Grooved Test Range.
     
    #12 Randomguy12, Jun 9, 2018
    Last edited: Jun 9, 2018
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  13. fufsgfen

    fufsgfen
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    From some reason I seem not to be able to control Wind at Nevada, I wonder what is wrong with that?

    I made pointless short video clip from Nevada though, kinda like how end came up:
     
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  14. TheParinoidOne

    TheParinoidOne
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    UFOs don't make sound so they can't be seen :)
     
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