WIP Drift Cliff Map WIP NEED HELP

Discussion in 'Terrains, Levels, Maps' started by Keyvon, Jun 11, 2017.

?

Need A Name

Poll closed Jun 18, 2017.
  1. Drift Cliff

    30.8%
  2. Fujiwara Mountain

    46.2%
  3. Trueno Island

    23.1%
  1. Keyvon

    Keyvon
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    Joined:
    Jan 28, 2017
    Messages:
    1
    Runninginthe90s2.png Runninginthe90s.png Hello I am making a map based off the cliff map for drifting. I need HELP with buildings and roads textures and maybe AI support If I decide to put that in but besides that I got everything on my own as this is my first map. I got inspired by watching Initial D and wanted more drift maps in the game so I made my own.

    Until my map is finished here so sweet drifting pics and 2 pictures of the problems.
     

    Attached Files:

    • Runninginthe90s4.png
    • Runninginthe90s3.png
    #1 Keyvon, Jun 11, 2017
    Last edited: Jun 11, 2017
  2. Average Person

    Average Person
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    Joined:
    Jul 8, 2015
    Messages:
    586
    if you could send me the file I could fix it for you and try to explain how I did it.
     
  3. Ewanc

    Ewanc
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    Joined:
    Oct 25, 2015
    Messages:
    255
    1. This is a terrain painting problem; there's some grass painted under the decal road. Using a small brush size, paint road (or rock) where there is any grass sticking up.

    2. Select the orange object and go to the material editor and make sure the textures are linked to your files, and not to something outside of your mods folder. The files should be in the same folder the material.cs is, unless you specify a location ie:
    diffuseMap = "levels/hirochi_raceway/art/terrains/Overlay_Grass-01.dds";
    vs
    diffuseMap = "Overlay_Grass-01";

    3. AI is just a setting associated with your decal roads; select any roads you want to include and change "drivability" from -1 to1.
     
    #3 Ewanc, Jun 12, 2017
    Last edited: Jun 12, 2017
    • Like Like x 1
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