Drag Parachutes

Discussion in 'Ideas and Suggestions' started by supercharge71, Aug 15, 2017.

  1. supercharge71

    supercharge71
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    I know that drag and downforce are taken into account with the physics of this simulator but would it be possible to create deployable parachutes for drag setups? I'm guessing models would have to be created and some .lua dabbled in to get it to deploy etc.
    Examples of what I mean:

     
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  2. Nathan24™

    Nathan24™
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    That would be pretty cool...
     
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  3. Flippi 284

    Flippi 284
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    I wouldn't be surprised if its eventually added. Or becomes a mod.
     
  4. Flippi 284

    Flippi 284
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    But we have the inflatable mat and a while back there were cloth mods.
     
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  5. MyLonewolf25

    MyLonewolf25
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    i believe it would be possible but how beam works out drag and downforce can be finiky at best
     
  6. ScreamingZ1

    ScreamingZ1
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    bumping an old thread because... racecar!!!

    all jokes a side, a working parachute mod for drag racing would be freaking awesome!

    not to mention, who doesnt want to pull the chute on the street after a test pass?!
     
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  7. kadencabs

    kadencabs
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    We still need a mod for this like you press a button thing a string in the car is pressed down and the parachute does an animation of it coming out.It would be cooler if you could change from one to two.
     
  8. MakPro

    MakPro
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  9. Artistterrymartin

    Artistterrymartin
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    Would be awesome.
     
  10. undergroundleo

    undergroundleo
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    Maybe using the bus "cape" on a square shape and attaching it to nodes could make it possible... this should be really interesting
     
  11. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    compressing all those nodes and beams into a little parachute-sized box is asking for instabilities... but I'll bet it's possible.
     
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  12. EX ORBITANT

    EX ORBITANT
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    If you strenghten the capes J-Beam it would probably work.
     
  13. Artistterrymartin

    Artistterrymartin
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    May form a black hole haha. Isn't that's how real ones form more less, matter collapsing in on itself until its so dense one forms.
     
  14. Agent_Y

    Agent_Y
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    How about just 5 nodes, 4 in a square shape and 1 in the middle, connected by anisotropic beams so that they have very low stiffness until they expand, expansion would be a natural aero drag effect after breaking the beams that hold it to the car, by default the drag wouldn't make a big difference due to small size of the triangles (and middle node could be moved forward so that the air just brushes the tris before the parachute expands) but once they expand they would catch more air and slow down the car while the anisotropic beams stop the expansion once it becomes big enough, it would need a special kind 3D model to have smooth expansion with not many nodes (subdivided in a way that each face is completely affected by 1 node to avoid sharp edges), wouldn't neccesarilly look like a parachute by default but would become one once expanded, and special textures that will look realistic when expanded but not neccesarilly when compressed by default... A ton of tricky work but maybe would have a good effect.
    And maybe a similar thing but with precompressed pressured beams could be used for realistic airbags? But that's probably too much work not worth the effort when we don't even have official crash test dummies lol
     
    #14 Agent_Y, Oct 26, 2021
    Last edited: Oct 26, 2021
  15. default0.0player

    default0.0player
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    How about making an invisible spoiler with huge drag coefficient that naturally placed parallel to the airflow, when activating the parachute, move the spoiler to perpendicular to the air.
     
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  16. Agent_Y

    Agent_Y
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    That's much simpler, but what if you do a wheelie with the parachute deactivated? It would need some gyro LUA to prevent weird behavior in cases like this
     
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  17. Andryusha

    Andryusha
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