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Doubled Names on Node Debug

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Occam's Razer, Jun 4, 2015.

  1. Occam's Razer

    Occam's Razer
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    Joined:
    Aug 7, 2013
    Messages:
    1,267
    As problems go this is not that terrible, but I've been having some trouble with the node debug as of the most recent versions. When activating any form of node text, the names, numbers, weights, and/or materials will be shown twice, rapidly cluttering up the screen. The same happens with the COG. Picture:

    BeamError02.png
     
  2. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    f11, click on the eye, disable "advanced text drawing"
     
  3. Occam's Razer

    Occam's Razer
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    Thanks, much better now. Will this fix remain between sessions?
     
  4. Dennis-W

    Dennis-W
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    Aug 5, 2012
    Messages:
    399
    It does for me, even after a few updates.
     
  5. Mythbuster

    Mythbuster
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    Aug 11, 2012
    Messages:
    782
    Jesus christ thank you so much. I was about read to flip my s***, thinking "How can this possibly be better than what they had"... Guess it's just a Torque thing, not something the BeamNG devs chose to do.
     
  6. Bakasan

    Bakasan
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    Dec 3, 2013
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    1,486
    Good to know how to fix this, I too probably would have started to experiment with projectile motion in frustration, had I not been able to figure out a solution. Crisis averted :)
     
  7. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,085
    ja, uhm, sorry guys :|

    Terrain feature fucking up the rest of the system apparently :|
     
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