Dog clutch gearbox

Discussion in 'Content Creation' started by LASZLO, Feb 4, 2025.

  1. LASZLO

    LASZLO
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    Joined:
    Jan 13, 2022
    Messages:
    3
    Hello!
    I'm currently creating a mod that represents the real-life Dogbox transmission. It's an H-pattern type transmission that allows you to shift without a clutch. I've created a working gearbox with proper gear ratios, whines and other stuff, but I ran into a problem with the animated shifter.

    I created Jbeamed shifter, which works, but only as a manual transmission. I also created a test version of the transmission as a sequential one, which shifts without a clutch, and has different animated shifter that only works as in a sequential gearbox.

    I haven't found similar theards or ingame solutions, so I have a question: Is there any way to combine the features of a sequential gearbox with an animated H-pattern shifter? Or do a manual gearbox that is shifting without a clutch? I've even thought about adding a second (manual) gearbox, just as an dummy to make shifter work, but I don't think I can do that without affecting the sequential gearbox (the clutchless shifting).

    In sequential I used "propAnimation/sequentialLever", in Jbeamed manual torsionHydros with
    "inputSource:"hPatternAxisX/Y".

    I hope that someone will find that interesting or even a very simple case :)
     
    #1 LASZLO, Feb 4, 2025
    Last edited: Feb 4, 2025
  2. _xl

    _xl
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    Joined:
    Mar 21, 2018
    Messages:
    7
    As a H shifter user, something like this is much needed. What I always envisioned was a mod that allowed all sequential gearboxes to be shifted non sequentially.... If that makes sense.

    For instance I can currently use my th8a on sequential transmissions but i have to go in sequence up and down through all the gears, but I dont have to use the clutch. If it was possible to change the code to allow neutral between the gears and not sequentially, you'd basically have a dog box.
     
    #2 _xl, Apr 24, 2025 at 6:40 PM
    Last edited: Apr 24, 2025 at 6:46 PM
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