Discovered trick with making roads - tangeants!

Discussion in 'Content Creation' started by krallopian, Jan 13, 2019.

  1. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    984
    So I've always suffered with making the end of my road line up nicely with the start of my next road, until TODAY!

    Finally opened my eyes and noticed, "startTangent" "endTangent" nodes on the decal roads might ACTUALLY mean something. Tried them when I first opened the editor and didn't even know what I was doing so ignored them from then on.

    When you end a nice curvy road with improvedSpline on and your customized smoothness and detail levels, the end of the road never quite ends nicely unless you make it VERY long. That is unless you check endTangent!

    I assume the majority of people know this already but for those who don't:

    Say you make a 90° curve with three points, if you click end tangent you'll turn the last point into a spline tangent allowing you to configure how the last road point actually ends (point 2 in this case.)

    All I can say is... make a decal road, make it a few points long, then hit start or end tangent and you'll see what I mean.

    I just wished I knew this before I made 250 roads on my map =D
     
    • Informative Informative x 1
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