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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
It'll be nice to see a go-kart in beamng (if I've got that correct).
I know you do know a lot about the engines but in the current stage how much power is it making
Buses. Eating kids since (date)
(imported from here)
I know very little about engines on a mathematical level. I believe last time i checked it was around 60hp. But that will likely change since its a bit of a pig to drive.
60 hp is a LOT for a go kart, mine has 6hp and goes 70, most have 20 at max I think.
Yeah, its just "a bit" OP. Its got about the same amount of power as a European city car. The engine ended up being a "it will do for now" type thing. It reaches around 70mph, but its slow to accelerate at low speeds and is spinning its wheels at higher ones. My assumption is i need to gear it down to have more acceleration decrease the hp and fiddle with the torque curve a bit. But that is the current limit of my engine tuning ability, i should probably research that when i get round to trying to put something a bit better in.
Really i think it only needs to reach 50mph, then perhaps make a faster model with gears for fun although i would use the same mesh, i guess if i chain drive it i could model a pedal bike gear system
A bit offtopic but.... What happened to all the attachments? .-.
Umm, i don't know... Odd
I have attached the screenshot to this post using the standard method.
For anyone wondering what the 'teeth' were .
Needs more verts around the corners, looks too jagged right now.
Alright here is the new and improved body with curved pillars, copied it on a 79 fairlane. I'm so unoriginal Now time to remove the shadings!
- - - Updated - - -
Its slowly getting there.
Since I might switch from RoR to BNG anytime soon, I decided to already post my Bora that will get in BNG as soon as I buy it.
If any of you still checks the RoR website you might have noticed this Bora on that site already.
That's a very cool Bora!
Hmm, so like... I'm throwing pics of my BMW into a 3d scanner I've got 2 seperate models, they're both pretty glitchy as the program doesn't like reflective materials, but it should make sure that the final model I make has 100% perfect proportions I've also made photos of the interior, hopefully it'll recognize some of the shapes in there too. When I do end up making the final model for this, I would never be satisfied with it not being accurate. I can kinda look passed it on cars I've never seen before when they don't look perfect compared to photos, but I'm sure I would not be able to stand it on a car I see every day...
wait your making a bwm?
Yes, he's making a *BMW*. Seems like someone with a measurable IQ could deduce that from the post.
We saw a shitload of stuff about it earlier this year, it looked really good.
Oh wait, I know what you mean That video with the model I ripped from Forza. I hope you did realise that wasn't my model I just used it to have something ingame, I'm sure I posted that.
anyway, I've got 3 photo-scanned models for the BMW now, some more missformed than others Here's another few pics. (This project is gonna go on the down-low by the way, till I finish the rest of all the stuff I'm working on :/)
I'll try and post some more of the interior things, if the program can work out the shapes. Hopefully the whole model can be recreated as exact as possible . You can see in the 2nd and 3rd screenshot that one of the pictures is completely missaligned, however there's still some quite cool detail in there!
Then there´s two of us. Thats why my Land Cruiser model is on hold cause I dont think it´s 100% accurate
What are you using for scanning?