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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
gtz or something
All the stops are out and now we're hitting My Summer Car levels of autism.
The bum is nicely blocked out and the front end is getting real autistic. Correct sized bolts (8/10/12/14mm so far) with plastic clips and parts engineered with injection moulding and steel stamping rules in mind thanks to the degree I haven't used at all since graduation. I wouldn't think twice seeing this radiator support and adjacent sub-parts on a real car. Even the angle of the rad spt opening has been calculated to take into account the depth of the condensor and radiator assembly and functionality/efficiency vs. engine size. Loose parts like the grille, bumper retainer brackets (mounted on the guards and beneath the headlights), and head/marker lights are attached with total realism - this took me literally all day.
All this for under 10k tris total.
Tl;dr, New South Wales hit nearly 1k covid cases today and my brain is leaking from my ears.
I'm not on the spectrum.
may be a bit before more posts
actually, scratch that lmao
A contributing post
We assume that Hirochi Sunburst Sport RS' IRL counterpart is Subaru Impreza WRX STI. However these two handles differently.
The Sunburst Sport RS' suspension tuning is oversteery, The initial torque distribution is 60:40(front:rear), making the car power understeery. The rear wing also has significant downforce, to compensate oversteer at high speeds where wheel torque is low.
Thus, to make a Subaru Impreza WRX STI replica based on a Sunburst, please do the following:
1. Reduce the stiffness of the rear sway bar/increase the stiffness of the front sway bar, to reduce suspension oversteering
2. Set the initial torque split of the center diff to 41:59(front:rear), to make the car power neutral or slightly oversteery.
3. Reduce the downforce of the rear wing.
finally getting around to the trailer part of the trailer challenge...
Your remote reservoir normals are backwards.
At this point you should just make a bendy D-Series
Kinda late lol, I hope you can finish it on time, also wow this suspension, I really like it
Bit OT, but what you drive? Few of my boys are in Grafton locked down by Afgladysstan (only Aussies will get that)
Thinking I might start modding myself, anyone know a good place to buy a complete S13 and 180SX model? There’s heaps being made rn I know but I’m kinda bored waiting for them lol
Hey mate, don't talk shit about Gladys BereTHICClian, she is our one true lord and saviour... By having a hand in the bungled vaccine rollout, letting the entire state fall into a covid hole, advocating the sale of state-owned assets abroad, associating with the coal cartel's stranglehold on the Australian government, funneling government funds into private interests, blowing out the Sydney Light Rail network budget and deadline by an order of magnitude, among a dozen other cockups.
And showing up on telly with a red hot hickey the absolute minx.
My daily is a Passat R36 wagon, my garage queen is a built and NB8B swapped NA MX5, and my project is a very dirty PS13.
Honestly, modelling and texturing is the easy part of getting a car in-game. Starting off with a 3d model isn't like getting a big leg-up in the process; a lot of it is building the n/b (node/beam) skeleton correctly, getting the driving dynamics right, getting the crash behaviour right, and making both sides of the coin play together nicely through a lot of trial and error. You can also sort out some LUA scripts to make the car do freaky things if you're one of those types.
I'd start small and get a conceptual understanding of how the system works before starting with a car. The fundamentals aren't difficult to grasp, and scales very well, like Lego. Finnicky, temperamental, explosive Lego where you also have to build the blocks yourself. It will be a guaranteed stillborn project if you jump straight in the deep end.
Speaking of stillborns, here's the S13, and some more screens of the car-to-be-named. Added the f/bar reinforcement and tidied up a bunch of geometry for the front end. Blocked out the taillight assemblies, started the bootlid aperture gusseting for the rear, and tweaked the proportions and surfaces here and there.
Some more fudgery that I've been working on since my pc is back up and running
Been working on the lights and backsides on panels to get it ready for UVing.