1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    I assume it's fixed then, because this works
     
    • Like Like x 2
    • Agree Agree x 1
  2. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    1,174
    Wonderful! That's a worry less out of my head. Good luck then :p
     
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    Various trailers with various loads. I'll make more loads tomorrow. You can put any load on any trailer (excpet caravan and flail obviously). No trailer load will conflict with any vehicle-specific loads.
    asdasdas.png
     
    • Like Like x 2
  4. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    how does having the trailer affect fps? i presume the trailer counts as the 'car' since its spawned using the customization menu
     
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    I've noticed that the caravan can slow down the parts selector UI slightly, but so far no noticable FPS loss in gameplay. Unless maybe you use a performance heavy mod on a bad PC and add the trailer to it. No way I can really test this because my PC is generally on the good side except for the bad GPU.
     
    • Like Like x 2
  6. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    If you need to test with slower CPU, then sometimes what works is to set maximum CPU frequency in power options to something less than 100%, although that works better with Intel than AMD, with AMD 99% makes CPU to use only base clock speeds already:
    upload_2021-8-19_17-43-18.png

    Anyway that can be useful for people creating content and wanting to test with weaker system, so I though it makes sense to post here.
     
  7. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    I'm not aiming to make it work specifically with lower systems though. If you can't use this mod then you still have most of its functionality in the vanilla game, just use vanilla trailers.
    --- Post updated ---
    I had one more quick silly idea: Removing the caravan interior and putting loads in it lol
    dassdas.png
     
    • Like Like x 5
  8. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    I'm having too much fun adding weird loads.
    First one I added today, the HAY BALE SQUAREâ„¢
    dfssdds.png
    Another is the adjustable metal box. Comes with optional decals, and you can edit the size and weight like in the vanilla one.
    sdfefss.png
    And also the barrell.
    rereedfd.png
    Except you have way more options for the barrel content than in the vanilla game.
    sfsrtt.png
    And some of them are... weird. (Yes they are all correctly simulated in terms of density, this would be the mass if the whole thing fitted in a 55 gallon barrel.)
    frerggfdfs.png
    You can probably guess what the heaviest ones do... They can help you do infinite wheelies!
    wasdsdas.png
    The infinite mass one is so heavy that the barrel instantly disappears, because it clips through the trailer and the ground faster than the game can detect collision. If the game simulated gravity for nodes, then it would suck the whole vehicle with it. (And similarly, the other ultra heavy ones would do the same, starting from the black hole.) It's amazing that the game lets you simulate such heavy stuff without issues!
    Some more load ideas for later: piano, spare wheels stack, rocks, car repair accessories, and maybe something explosive.
     
    • Like Like x 5
  9. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    1,174
    Our team has had quite some progress regarding the upcoming Gavril T-Series Expansion Pack update.
    TSEP-WIP208211.png TSEP-WIP208219.png
     
    • Like Like x 22
  10. waboll

    waboll
    Expand Collapse

    Joined:
    Apr 20, 2017
    Messages:
    601
    sick
    --- Post updated ---
    upload_2021-8-20_16-15-23.png
     
    • Like Like x 18
    • Agree Agree x 3
  11. Porsche lover

    Porsche lover
    Expand Collapse

    Joined:
    Apr 3, 2020
    Messages:
    1,339
    • Agree Agree x 1
  12. Kajzer

    Kajzer
    Expand Collapse

    Joined:
    Sep 3, 2020
    Messages:
    157
    Alright, so i got some parts of the offbrand fiat working in game, but the jbeams are horrible. For example, here's it's 90kph small overlap test compared to a Piccolina which is still extremely fragile, you can see that the whole roof is bent, the front structure bends upwards and the suspension is twisted.

    upload_2021-8-20_19-8-58.png

    I'm not sure if i'll be able to finish this project, i might have to abandon it because the jbeaming phase just eats away at my motivation. Maybe i'll just pass it on to someone who knows how to jbeam correctly and wants to do something with it, idk

    upload_2021-8-20_19-9-22.png upload_2021-8-20_19-9-22.png
     
    • Like Like x 2
    • Agree Agree x 1
  13. StivJocuri

    StivJocuri
    Expand Collapse

    Joined:
    Jan 1, 2017
    Messages:
    213
    screenshot_2021-08-21_07-07-48.png screenshot_2021-08-21_07-08-02.png screenshot_2021-08-21_08-03-29.png
     
    • Like Like x 25
  14. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    4,064
    • Agree Agree x 1
  15. Alieu

    Alieu
    Expand Collapse

    Joined:
    Dec 30, 2017
    Messages:
    1,190
    Screenshot2021-08-21034235.png
     
    • Like Like x 1
  16. jordaniwick

    jordaniwick
    Expand Collapse

    Joined:
    Mar 1, 2020
    Messages:
    316
    • Agree Agree x 3
  17. lyndon123

    lyndon123
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    565
    • Like Like x 1
  18. Nekkit

    Nekkit
    Expand Collapse

    Joined:
    Jun 30, 2018
    Messages:
    1,296
    untitled.png
    hm
     
    • Like Like x 16
    • Agree Agree x 1
  19. LJ74

    LJ74
    Expand Collapse

    Joined:
    Oct 27, 2018
    Messages:
    1,903
    screenshot_2021-08-22_04-07-48.png
     
    • Like Like x 8
  20. jordaniwick

    jordaniwick
    Expand Collapse

    Joined:
    Mar 1, 2020
    Messages:
    316

    Attached Files:

    • fm8jeha0cny51.jpg
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice