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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
i did borrow it from you
ready to go back?
Now i can put it, for real this time lmao
I wish that graphical glitch in the game of "glowing flares" on dark objects on dark background was fixed, I know you can't control that, it would look way better, but still amazing!
DUN DUN DUUUUNNNNN DUNDUNDUN DUN DUN DUUUUUUUUNNNNN dundundun dundundun
Actually pretty proud of this one
rear axle steering hype. Also, the wentward needs multi axle rear options with RWS too..
My dummy is actually part of a car now and has some settings. Will work on mods as long as you do this setup yourself for them. Weird that the Moonhawk can't fit an average size human though, unless the dummy proportions are wrong in a way that the legs are too short and the rest is too long. Idk if I want to bother fixing it though.
[deleted, wrong thread]
I made a system that creates dashboard collision with varying width and position depending on the car, and a camera that follows the driver's head regardless of the original position.
It may look simple but it's actually not. This is how I had to add the nodes:
And this is the camera:
I should probably make the Jbeam itself at least decent before I add more crazy stuff like this lol, remember that it was my first Jbeam and I still haven't got it up to the quality that I can achieve now.
EDIT: Improved beam values by a lot, and added steering wheel collision (will improve later to be more accurate with generic cars, it's universal) attached to the dummy's hands
f a s t n u g g e t
are these golden wigeon wheels?
considering you're redoing the headlights, make sure you make the inside reflector faces vertical, so they don't look stretched.
it's a subtle detail, but it will help to make them look more deliberate.
(slightly older picture without rudder jbeam)
Still requires some trickery to get good pictures but it's a thing
it is a bodykit, not a redesign, but yeah, its still wip