Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Agent_Y

    Agent_Y
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    The mesh needs nodes in specific places to act as coordinates, so the game can tell the height, width and stuff and also how much it deformed, not sure how it works exactly, but if the game chose those nodes for it then you shouldn't touch them.
     
  2. DrowsySam

    DrowsySam
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    Coming soon to a repo near you.

    screenshot_2021-04-30_23-48-56.png screenshot_2021-04-30_23-49-36.png screenshot_2021-04-30_23-50-16.png screenshot_2021-04-30_23-50-42.png screenshot_2021-04-30_23-51-26.png screenshot_2021-04-30_23-52-09.png screenshot_2021-04-30_23-52-34.png screenshot_2021-04-30_23-53-03.png screenshot_2021-04-30_23-54-07.png screenshot_2021-04-30_23-56-56.png screenshot_2021-05-01_00-02-24.png screenshot_2021-05-01_00-03-28.png screenshot_2021-05-03_00-36-43.png screenshot_2021-05-07_20-26-53.png screenshot_2021-05-07_20-27-43.png screenshot_2021-05-07_20-29-08.png screenshot_2021-05-07_20-30-31.png screenshot_2021-04-30_23-47-57.png
    screenshot_2021-04-30_23-48-33.png

    Apologies for photo spam
     
    #29002 DrowsySam, May 7, 2021
    Last edited: May 7, 2021
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  3. DrowsySam

    DrowsySam
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    It's fine, stock Utah is very heavy in the vegetation department, I've removed most of that. FPS is about the same for both versions on my end, both still over 100fps :)

    The tracks aren't mesh/TTStatics objects, they are moulded into the actual terrain and use decalroads etc like factory maps, so the LoD system is all working. Objects I've added to the map also use LoD
     
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  4. NOCARGO

    NOCARGO
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    Very handy indeed, excellent testing site :D
     
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  5. SuperAusten64

    SuperAusten64
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    The "D" stands for "Drip"
    screenshot_2021-05-08_22-38-16.png
     
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  6. Jakux

    Jakux
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    Don't tell me you can now put *shoes* on any wheels...
     
  7. CRGZ

    CRGZ
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    New skins :)
    Also working on tuning the PID controller for the bikes handling, don't get your hopes up, probably won't work.
     
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  8. Brother_Dave

    Brother_Dave
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    Looks absolutely great! This is Beamng so anything is possible, its just a matter of finding the way there :p
     
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  9. SuperShep1

    SuperShep1
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    ok this is kind of off-topic but that reminds me of this
    screenshot_2021-05-07_15-15-05.png
     
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  10. Penguin72

    Penguin72
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    Those wheels are... interesting.
     
  11. Nacho Problem

    Nacho Problem
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  12. Penguin72

    Penguin72
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    BeamNG.drip
     
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  13. Alieu

    Alieu
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    prod. CaptainZoll
     
    #29018 Alieu, May 9, 2021
    Last edited: May 9, 2021
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  14. P_enta

    P_enta
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    Dripy
     
  15. Nacho Problem

    Nacho Problem
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    drip
     
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