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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. AJ'99

    AJ'99
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  2. etca1515

    etca1515
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    • Agree Agree x 11
  3. Agent_Y

    Agent_Y
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    Sorry if I'm spamming this thread but I'm just so excited every time I manage to add a new part to my first working scratch Jbeam, I'm working on the legs now, trying to get them to move like human legs and so far it's looking promising
    thighs.png
     
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  4. SuperShep1

    SuperShep1
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    bruh, that amazing, im so happy for you! :oops:
    also you engine swap mod is amazing, i can now have a turbo and supercharged gavril tcm in my legran
     
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  5. DaddelZeit

    DaddelZeit
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    Trust me, I don't count this as spam.
    That's just fking cool:p!
     
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  6. moses72

    moses72
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    yay page 1400
    also wtf is that
    a mirahopper?
     
  7. Franz027

    Franz027
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  8. SuperShep1

    SuperShep1
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    it looks like something a coachbuilder would make. kinda like that luxury sedan based off a dodge ram lol
     
  9. P_enta

    P_enta
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    d2b2da9b4b589fb41702f5810924de92.jpg
    vroom vroom texture time
     
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  10. Agent_Y

    Agent_Y
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    Added bottom leg parts, they can obviously bend to an extent like human legs, though the limitations here are bigger than on human legs because otherwise there would be visual clipping
    legs.png

    Also, it looks like the dummy wanted to demonstrate its flexibility to you because it did this on spawn now and doesn't want to fall over lol
    flex.png
     
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  11. Jakux

    Jakux
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    Make foots flexible so I can make that one trick from Michael Jackson...
    Annie are you ok
     
    #27931 Jakux, Feb 9, 2021
    Last edited: Feb 9, 2021
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  12. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    can it do this
     
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  13. Agent_Y

    Agent_Y
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    IT'S STANDING! Until you hit the Break All Hinges button (the beams that make it stand are latches and it breaks them).
    onfeet.png

    They are pretty flexible because I couldn't make them any stiffer, more beamspring = explosion and more beamdamp = weird glitches. There are multiple reasons: I had to use refnodes from the left foot nodes so the Jbeam had to be cube-shaped in that area of the foot, and the feet collision has to be big to increase the area that touches the ground for more stability (the feet also have more friction than the rest, but realistically, I based the friction coef values on the Pigeon because it's also made of plastic).

    Kinda but it falls over after 2 seconds lol

    Edit: Arms mostly done aside from the hands that I can imagine will be a nightmare to Jbeam because of the fingers
    arms.png

    Also, here's a stability comparison. I adjusted deformLimitExpansion for each part of my dummy to prevent them from getting messed up after impact. Here's the old dummy prop mod vs my dummy, both after 250 km/h impact:
    sfasfsasasd.png
     
    #27933 Agent_Y, Feb 9, 2021
    Last edited: Feb 10, 2021
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  14. P_enta

    P_enta
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    0113C847-2093-4157-99D8-A72C5D0EF0F4.jpeg
    vroom vroom texture time part 2
     
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  15. krayziepunk

    krayziepunk
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    A couple updates to the Pessima stock car. I did most of the front suspension and re-profiled the body/chassis to be closer in proportion early 90s NASCAR stock cars.

    8.jpg 9.jpg
     
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  16. HadACoolName

    HadACoolName
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    Minor critiques, the wheel position looks a little odd, as if too far left & I think the instrument cluster needs more curvature if possible.

    But otherwise I must say that looks stunning
     
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  17. DaddelZeit

    DaddelZeit
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    GM lacked an I6
    upload_2021-2-10_17-37-25.png
    Config ideas?

    we don't do wood here
    BeamNGdrive-0213011175-RELEASE-x641002202117_47_50.png
     
    #27937 DaddelZeit, Feb 10, 2021
    Last edited: Feb 10, 2021
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  18. SuperShep1

    SuperShep1
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  19. P_enta

    P_enta
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    It’s just a weird camera angle. I can work on curving the cluster a little but. Can only be so much for the sake of shading and the general shape of the area.

    Also I’m gonna replace the steering wheel with something better eventually it’s just a placeholder.
     
    • Agree Agree x 1
  20. Agent_Y

    Agent_Y
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    All body parts done. Hands were a pain as I imagined, I ended up using non-collidable triangles for fingers to avoid triangle clipping because that causes a lot of random forces and I want to keep the Jbeam clean from that. The original dummy has a lot of beam stress issues and mine has none, the only "weird" forces are caused by the "muscles" in the knees that are parts of the "stand latches" system, idk what to do with them and they are small anyway and similar ones exist in vanilla content too. Movement is as realistic as I could get on all body parts. I think it's time to add some LUA now...
    all_parts.png
    (I just noticed something is wrong with the weight distribution though, I need to fix it before I get to the LUA)
     
    • Like Like x 15
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