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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
what the hell
This is a piece of automotive abstract art
Sorry if I'm spamming this thread but I'm just so excited every time I manage to add a new part to my first working scratch Jbeam, I'm working on the legs now, trying to get them to move like human legs and so far it's looking promising
bruh, that amazing, im so happy for you!
also you engine swap mod is amazing, i can now have a turbo and supercharged gavril tcm in my legran
Trust me, I don't count this as spam.
That's just fking cool!
yay page 1400
also wtf is that
it looks like something a coachbuilder would make. kinda like that luxury sedan based off a dodge ram lol
vroom vroom texture time
Added bottom leg parts, they can obviously bend to an extent like human legs, though the limitations here are bigger than on human legs because otherwise there would be visual clipping
Also, it looks like the dummy wanted to demonstrate its flexibility to you because it did this on spawn now and doesn't want to fall over lol
Make foots flexible so I can make that one trick from Michael Jackson...
Annie are you ok
can it do this
IT'S STANDING! Until you hit the Break All Hinges button (the beams that make it stand are latches and it breaks them).
They are pretty flexible because I couldn't make them any stiffer, more beamspring = explosion and more beamdamp = weird glitches. There are multiple reasons: I had to use refnodes from the left foot nodes so the Jbeam had to be cube-shaped in that area of the foot, and the feet collision has to be big to increase the area that touches the ground for more stability (the feet also have more friction than the rest, but realistically, I based the friction coef values on the Pigeon because it's also made of plastic).
Kinda but it falls over after 2 seconds lol
Edit: Arms mostly done aside from the hands that I can imagine will be a nightmare to Jbeam because of the fingers
Also, here's a stability comparison. I adjusted deformLimitExpansion for each part of my dummy to prevent them from getting messed up after impact. Here's the old dummy prop mod vs my dummy, both after 250 km/h impact:
vroom vroom texture time part 2
A couple updates to the Pessima stock car. I did most of the front suspension and re-profiled the body/chassis to be closer in proportion early 90s NASCAR stock cars.
Minor critiques, the wheel position looks a little odd, as if too far left & I think the instrument cluster needs more curvature if possible.
But otherwise I must say that looks stunning
GM lacked an I6
we don't do wood here
It’s just a weird camera angle. I can work on curving the cluster a little but. Can only be so much for the sake of shading and the general shape of the area.
Also I’m gonna replace the steering wheel with something better eventually it’s just a placeholder.
All body parts done. Hands were a pain as I imagined, I ended up using non-collidable triangles for fingers to avoid triangle clipping because that causes a lot of random forces and I want to keep the Jbeam clean from that. The original dummy has a lot of beam stress issues and mine has none, the only "weird" forces are caused by the "muscles" in the knees that are parts of the "stand latches" system, idk what to do with them and they are small anyway and similar ones exist in vanilla content too. Movement is as realistic as I could get on all body parts. I think it's time to add some LUA now...
(I just noticed something is wrong with the weight distribution though, I need to fix it before I get to the LUA)