Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Trophy

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    c pillars
     
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  2. TWilliams458

    TWilliams458
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    That’s cute, someone’s making actual S-Chassis
     
  3. Ayca

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    Oh, That makes sense.


    Also, If anyone could provide tips on how to get a mod started and how to use blender, I have a project I'd love to do in the far future. The Ibishu 200PX, Basically a whole new car ( pickup truck ) on the 200BX frame. I'd love support! I'll do smaller stuff first so y'all don't yell at me like everyone else.
     
  4. JsZ

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    yes
     
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  5. Occam's Razer

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    I think there is at least one other 200BX pickup/ute out there (I seem to recall seeing some screens), but I'm not sure if it was ever released, or if that's even what you had in mind.

    Basic Blender tips:
    • Look up tutorials. For everything. Maybe this sounds obvious to the point of being sarcastic, but there are a lot of resources out there for getting started with Blender. Don't worry about specializing, there are hundreds of video tutorials about modelling, UV unwrapping, sculpting, etc., but only maybe 10 specifically pertinent to BeamNG. Focus on learning the program, its features, and the various workflows you have available to you.
    • Make, then achieve little goals. I can tell you this from personal experience, it's a hell of a lot easier to come up with grand ideas than to follow through with even the smallest of them. Start simple, task yourself with doing something small. Then do it, and work your way up. It'll be a lot harder to collect your motivation if you've given up on your first five projects, even if you are getting better with each one, so don't give yourself the chance.
    • Blueprints aren't always your friend. They are valuable resources for getting the basic dimensions of an object down, but you only need them for the first hour or so of modelling. After that, nearly all of your references should come from photographs taken at odd angles and in different lighting. Blueprints can also mislead you into making an object high-detail only from a single perspective, which is fabulous for a 2d object, terrible for a 3d one.
    • Master topology. I can't emphasize this enough: if you're working with vehicles, you need to learn how to handle polygons. Just matching the surface shape and volume of a reference is not enough, you need to know how to make a face display curvature, or flatness, or sharpness, or whatever shape you're trying to sell. And you need to know how to diagnose and solve shading artifacts.
     
    #26685 Occam's Razer, Oct 11, 2020
    Last edited: Oct 11, 2020
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  6. Trophy

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    I've already linked this playlist to you btw
    https://www.youtube.com/playlist?list=PLISKPSEUrKCBjVK0S1_dYA1tOK050FIFh
     
  7. senna1

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    am i seeing that correctly
    this is a later model, based on the Fiat Regata
     
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  8. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    wasnt it in dtroxx his 200bx modpack from some time ago?
     
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  9. Addicti0nToB00st

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    Oh,alright, thanks for the info
     
  10. CaptainZoll

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  11. D-Troxx

    D-Troxx
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    Ibishu Spinning. Produced by Okudai.
    screenshot_2020-10-12_20-32-18.png screenshot_2020-10-12_20-32-35.png screenshot_2020-10-12_20-33-34.png

    Screenshot2020-10-04150750.png Screenshot2020-10-11193524.png
     
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  12. Franz027

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    What's that?
     
  13. Porsche lover

    Porsche lover
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    Vivace
     
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  14. SuperShep1

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    same
     
  15. tomnevy

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    2JZ

    Not sure why.
     

    Attached Files:

    • bf4f819e484ee47da0c5a44eab05e5b5.png
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  16. Z24zorpx4

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    20201012202528_1.jpg 2 axle switcher WIP
     
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  17. Franz027

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    I know. But, what are differences here? What does it change?
     
  18. RadeS

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    IMG_20201013_120642.jpg unknown.png
     
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  19. D-Troxx

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    Screenshot2020-10-13204237.png Screenshot2020-10-13204305.png Screenshot2020-10-13204358.png
     
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  20. LucasBE

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    time to work on this thing again
    upload_2020-10-14_0-39-31.png
     
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