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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
sorry for the repetitive blender renders/screenshots, promise they'll be in beam sometime or another
That was fast!
Great work, but shouldn't the emblem be smaller? It looks a bit off as is.
I suppose it doesn't work as well with the rest of the design as it does on the Mercedes. I never liked it in the first place
Is that the low-load-chassis (smaller wheels) ? Be careful because those won't fit the trailers in-game. They fit but the trailers will hang down on the tractor, a traffic violation in RL
The entire scale was a bit off, no, it's not the low deck variant, should work fine with the american trailers
Eventually, i'll make the low deck version of my EU trailer (krone trailers) which should fit great
NIce, although I'd love to see a normal (deck) version of your EU trailer
Another small weekend project of mine. It's from a fairly popular TV show so hopefully someone can guess it.
Working on some hydraulic handbrakes for ljs s15 project. nuts and bolts aren't permanent.
modeled in 3 hours, textured in 2.
edit, forgot to mention. if anyone wants this handbrake it will be up on my gumroad for free when im finished. feel free to do anything you want with my models! https://gumroad.com/jaysgarage
it's already a normal height one, adjusted from an originally low deck model
so low deck would be super easy to make
Big wing gang
Anybody know how to decrease a maps file size? i remember there used to be a tool for deleting all the unused items from the zip.
A little teaser, love seeing the tracks in the distance.
rough mockup but hey its a blimp
hmm, buoyancy in water is already calculated, i wonder if you could somehow reverse engineer that to work for helium in air -sort-of buoyancy?
hopefully its possible, as we have basic aerodynamics in game
Working on redoing the s h i t e front bumper
--- Post updated ---
There isn't really any secret. You have to go through your textures and models, remove the unused items, and possibly reduce the file-size of textures and mesh-files that are excessively large.
For some OC, I've been reworking the suspension setups on the Unlimited (again) using the power of spreadsheets and actual planning instead of eyeballing things and hoping for the best.
Should help prepare the way for an other update after the new Pre-Runner is released, do a bunch of parts recycling to fix some of the uglier stuff, and remodel/revamp a few others, so it looks much better than it currently does.