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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Alex_Farmer557

    Alex_Farmer557
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    • Agree Agree x 11
  2. ClassicMike

    ClassicMike
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    • Agree Agree x 2
  3. carcrazyalex

    carcrazyalex
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    At least I edited the Jbeam and changed all the slot types
     
  4. Ezo

    Ezo
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    Doesnt change the fact that its still a meshslap. Also invest more time into developing materials, they look rather bad ngl if you're still using .CS you have a lot of options on how to improve them and if you're using .Json you have even more, and at least put a map on that infotainment, it aint hard at all
     
    • Agree Agree x 6
    • Informative Informative x 1
  5. carcrazyalex

    carcrazyalex
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    In my opinion the materials dont look bad at all, and whenever I am working with materials they seem to break and not do what I want them to do. I’ll try and do something tomorrow
     
  6. Raider

    Raider
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    Sep 23, 2013
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    I finally learned something ;)
     
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    • Agree Agree x 1
    • Informative Informative x 1
  7. Nekkit

    Nekkit
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    Some wreckfest vibes
    BeamNGdrivex642020-03-1922-15-23.png BeamNGdrivex642020-03-1922-16-30.png BeamNGdrivex642020-03-1922-16-14.png BeamNGdrivex642020-03-1922-16-01.png
     
    • Like Like x 27
    • Agree Agree x 3
  8. CarSquasher

    CarSquasher
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    finished.png basically complete with the model besides dashboard gauges, engine bay and windows
     
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  9. CarSquasher

    CarSquasher
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    screenshot_2020-03-21_22-30-20.png its mail time
     
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  10. Shtoorminator

    Shtoorminator
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    So... I was bored sitting home and doing nothing so I decided to look up my blender projects folder. And I found my very first project which was attempt to do a cabover semi-truck for BeamNG. It is dated back to September 2017. Had a good laugh at what I was doing back than.

    Anyway, I decided to try again. Here is a few hours of T-series cab remodelling. I won't promiss anything just yet, as besides modelling there's also jbeaming an texturing which will take a lot of time for me to figure out. But if anyone is interested in helping out feel free to DM me.
    progress_beginning.jpg progress_beginning1.jpg
     
    • Like Like x 24
  11. Sithhy™

    Sithhy™
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    upload_2020-3-22_15-45-7.png

    Recalculate normals or remove doubles :p
     
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    • Agree Agree x 1
  12. Shtoorminator

    Shtoorminator
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    Did both multiple times already, does not help.
    normals.jpg
    Get it? Normal. Haha

    ok, im out
     
    • Like Like x 10
  13. MrJavelin

    MrJavelin
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  14. NOCARGO

    NOCARGO
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  15. machine

    machine
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    screenshot_2020-02-05_11-16-54.png
     
    • Like Like x 31
    • Agree Agree x 1
  16. tobias95ng

    tobias95ng
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    Sep 10, 2014
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    Boxy BooaaY :p
     
  17. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
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    Did some more work on the Wentward Pack.
    Now all buses except the double decker are converted to use the common folder for the shared parts to cut down on the file size.
    Also now the DT45L is error free (ish, skins need a little more work) Next week I'll try to sort out the double decker.
     
    • Like Like x 25
  18. Spiicy

    Spiicy
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    Sep 8, 2016
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    quality uvs
    screenshot_2020-03-22_17-19-05.png screenshot_2020-03-22_17-19-36.png
     
    • Like Like x 31
    • Agree Agree x 5
  19. Rod shop

    Rod shop
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    Banned

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    Oct 9, 2017
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  20. Spiicy

    Spiicy
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    Eventually once all the kinks are worked out. Theres still plenty to do, so I wouldnt expect it before May. I'm pretty slow when it comes to getting things done.
     
    • Like Like x 3
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