Exactly what the title says, in this video I'm going to show you how to create your own depth map in the easiest workflow method I know for 2016. If you need any clarification I can clear it up in a post here. ------ Rambling ------ This is my first tutorial in a while, I had to record it like four times, sorry I didn't take my time to properly pronounce the complex "TH" in "Depth".. I wanted to make the video as short as possible but I also had to take multiple hours figuring out X-Split's file format for a video editor, I ended up using blender, my audio was recorded in audacity as you likely seen very clearly.. . So I had to sync audio in blender, oh god help me. I also didn't remove background noise because I had to run my mic quiet and post software amplify it to eliminate other background noises, and to keep the full frequency range of audio I opted to keep the minor noise in, I didn't have time to find the best balance between noise and quality with the removal method in audacity for the time being, all these things would be improved in future videos I may create. So you can probably understand why the video polish is lacking considering it's a new program for me in the world of video editing, unfamiliar workflow, and I hadn't made a video with my voice in it for years. I have plans to start making beam tutorials involving map and possibly vehicle creation, alongside blender tutorials for track and object modeling. ---- Important notes ---- https://www.gimp.org/ - Download Gimp Here -Exporting to a selected folder will cause a mess in your cache because it forces it to create the directory you set it to inside your cache, so just don't put a folder. -No matter how much it sucks Paint.net is unable to create a working depth map as it doesn't do grayscale, there are no plans to implement a function for it, and no plugins for it exist as of yet. -Make sure you save the map in the editor before restarting the map Would anyone be interested in a video about texture mapping objects in BeamNG.Drive? Blender being the program that would run the workflow.
This is awesome! I can make a single "mudpit" or I can make two now. But when I save the map, and go back and want to create more my depths disappear. I have tried the combining the PNG's. I know I must be doing something wrong. I am looking to make a mud pit with a transition to sand and then transition to dirt road. My troubles start when I combine more than one depth.
You need to add the second depth segment to the first image using gimp, then make sure it's in a single layer, and export it just like you'd normally do it with depth. To make a smooth depth segment simply select your depth and use a mild gradient from mid gray to white. --- Post updated --- I have plans to remake the tutorial anyway
I can't say when anything will get done though, it'll take a while to record the audio and I have a ton of work this week.
--- Post updated --- This is an example. All three of these connect on the same map, and they are all different. So I want to make them one image with three different depths. I am having trouble doing so. I have not seen anything on how to do this. I am able to do three different depths for mud, but not three different types of terrain. One is dirt, one is mud, the other is sand.
Depth maps are universal to all terrain types, it goes by height map not terrain paint, also if your image is black and the depth part is white it's inverted and the rest of the terrain will be a pit. You only need one depth map, all that's necessary is to pop the three images into one program, delete the black background on two layers and then flatten the image, make the colours negative, adjust depth to a mid-to-high gray and call it a day. --- Post updated --- 1) Place this in Paint.Net to make your life easier for this first part. 2) Select "Add Layers" Upon dragging them in 3) Press "F7" to bring up your layers window if it's not already there. 4) Next go through the process of clicking one layer at a time [Excluding Background] and Pressing the shortcut "CTRL+SHIFT+I" to invert the colours. 5) Using the "MagicWand" tool select the which backgrounds of each layer and delete them one at a time. Tool Selection Delete Repeat for all depth layers 6) Now that all the backgrounds are gone we can edit colours for our depth (Press F8 for colour window, use magic wand on specific layers to select one portion of the depth, select colour in window and hit backspace to fill colour). 7) Merge down all layers 8) On this new layer press the shortcut for Black+White "CTRL+SHIFT+G" Now export the image at the same 1024x1024 and run it through the export process of gimp and you have your depth map the way it's meant to be. Final Image Like the post if anyone found the extended explanation helpful.
This is an example. All three of these connect on the same map, and they are all different. So I want to make them one image with three different depths. I am having trouble doing so. I have not seen anything on how to do this. I am able to do three different depths for mud, but not three different types of terrain. --- Post updated --- Awesome! Thanks, it worked. I was doing a few steps wrong for sure. Hope to have something in the near future!!!
-------All Projects On Hold------- I'm momentarily closing all my projects as something major has come up and I'll be building a new computer and purchasing a brand new monitor within the next two months. My whole system constantly bottlenecks productivity due to faulty, obsolete, hardware that has been compromised. My new pc will be about 2x< faster combined with a hi-res monitor to increase screen space for production.