WIP Beta released Dejavu Shoves Mods together!

Discussion in 'Mods and Skins' started by Again_Dejavu, Feb 11, 2014.

  1. Again_Dejavu

    Again_Dejavu
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    New version up, but with broken textures. Would someone mind helping me out with those things?

    OLD:
    New version up with a better hatchback, the previous one had wonky damage. This one also has wonky damage, but it's better still.

    OLD:
    So, I didn't like that I had all these different incompatible mods.
    PickupWIP1.png
    Neat.
    Backwards.jpg
    Ohgawdhelpme
     

    Attached Files:

    #1 Again_Dejavu, Feb 11, 2014
    Last edited: Feb 13, 2014
  2. Cardinal799

    Cardinal799
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    Did you just rotate that in the editor, or is the Jbeam really flipped around?
     
  3. Again_Dejavu

    Again_Dejavu
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    This is what happened when I replaced the .DAE
    No rotations
     
  4. Cardinal799

    Cardinal799
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    Then, rotate it back, lol.

    I do like what you are doing with this, but I think you may want to get permission from the other modders who made those parts (argilla and I think Fundador), because I am pretty sure that is what you did here.
     
  5. Again_Dejavu

    Again_Dejavu
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    Yeah, This is just for me right now, but I'm proud.

    - - - Updated - - -
    Partial Fix.

    How do I keep the mesh attached? It starts out fine until I turn.
    MeshProgress1.png
     
  6. RedBolide

    RedBolide
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    In Blender, you need to apply the location, rotation, and scale to each object. Select 1 object (do NOT select more than 1), press CTRL+A, then select "location." Select the same part, CTRL+A, and select "rotation and scale." Repeat this process for every object. Then, reexport the mesh and replace your current one. Here are some pics of the process:

    This is what it should look like. The location and rotation should be at 0, and the scale should be at some other value (when you apply the scale, it should default to 1).
    BCixXSr.jpg

    Yours probably looks something like this.
    l43ADVa.jpg

    As explained above, use CTRL+A to EACH INDIVIDUAL PART. Never do more than one object at a time.
    8PCRZPR.jpg

    Once the location, rotation, and scale has been applied to every object, export it again.
    H82yUZD.jpg
     
    #6 RedBolide, Feb 11, 2014
    Last edited: Feb 11, 2014
  7. Again_Dejavu

    Again_Dejavu
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    Thanks, but how do you do it in 3DS Max?
     
  8. RedBolide

    RedBolide
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    Shoot. I don't have experience with 3DS Max. Blender is free though. If you can't find out through 3DS Max, I recommend using Blender.
     
  9. Again_Dejavu

    Again_Dejavu
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    Still haven't fixed mesh not being lined up, but...
    WideHatch.png

    EDIT

    Mesh Lined up
    Code:
    :D
    - - - Updated - - -

    CREDITS
    PickupMods1and2.jpg
    Thanks to Gabester (D-15), Fundador (Dually) and Argilla11 (Hatch).
    Again_Dejavu (I glued it together)

    UP Next: Gmanski83's trailers.
     
    #9 Again_Dejavu, Feb 11, 2014
    Last edited: Feb 11, 2014
  10. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    You need to do "Reset Xform" on every object, and then collapse the Xform modifier it creates.
     
  11. Again_Dejavu

    Again_Dejavu
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    GraetProgress.png
    So, this happened. Hurray for backups.
     
  12. logoster

    logoster
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    :O, now THATS, a MONSTER truck, heheheheheheheh (get it, the size of the truck body is like, monster size)
     
  13. Again_Dejavu

    Again_Dejavu
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    6x6AddedStart.jpg
    Started putting Dkutch's 6x6 ingame.
     
  14. Cardinal799

    Cardinal799
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    oH My GoD wHAT hAve YOu DoNE
    (pretty sweeny if you as me)
     
  15. Again_Dejavu

    Again_Dejavu
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    I'm actually pretty successful, almost nothing has broken other than the textures.
     
  16. thevidmaster

    thevidmaster
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    this should be called the Gavril 5UP123M3
     
  17. logoster

    logoster
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    so, its going to be a dually 6x6 with a topper? also, i think you should also try adding a crew cab ;)
     
  18. Again_Dejavu

    Again_Dejavu
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    Currently, I'm taking the majority of the D15 mods and putting them in one vehicle.
    FrankenD15.png
    3 different mods are in this picture
    Code:
    :D
     
  19. Cardinal799

    Cardinal799
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    Frankentruck! And you could get tom666 to make some secksy rust textures for the parts, and then make it just look like a general ZFG D15 (zero fehcks given) lol.

    And a plain old normal version with an even paint.
     
  20. Again_Dejavu

    Again_Dejavu
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    I want to add Holland's Offroad rollbar but, the jbeam needs to be improved for it to be good enough.
    HollandOfroadproblemjbeam.png
    Those side bars don't even have beams.
     
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