Defining Police Vehicles

Discussion in 'Ideas and Suggestions' started by Summerrain, Jul 22, 2022.

  1. Summerrain

    Summerrain
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    Joined:
    Jun 22, 2022
    Messages:
    9
    Police chases are fun. Thanks so much for letting us have those in either role in regular traffic. However, I found it quite a headscratcher exactly what conditions it takes for a vehicle to be recognized as a police vehicle in traffic. Any chance we can, in the long run, get something like a simple UI checkbox that allows us to define a saved vehicle config as police?

    I understand there is a plain text editing method to achieving that, but that strikes me as rather unwieldy. More often than not, I just want to make a quick change or two to an existing police car (like changing the livery, swapping the radiator, different engine, that sort of thing) and see how it works in pursuits, without having to sift through files.

    I also understand we can always spawn another car and tell the AI to run (or tell it to chase us), but part of the charm of police chases in BeamNG is the fact that we can spontaneously have them with traffic vehicles. I would love to see a quick & easy way to just define a police config in-game.
     
    • Agree Agree x 3
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