I know mentioning this would be a stretch, but it's worth a try. Features that would be included in this gamemode: *A fun arcade feature BeamNG Drive would be a crash mode were the main goal would be to damage either property or other cars/traffic as much as possible with your own selected car. *The amount of points gained would vary from what you damaged, and I know that every car already has a value, for example: Civetta Bolide 350 (75000¤) and Ibishu Covet 1.5 DXi (A) (2000¤). *The Gamemode would also feature the different ramps in the game or the Flail and Travel Trailer for the Player's usage. There are a certain amount of problems though: *The obvious question would be if this gamemode would even fit the style of a soft-body Simulation game like BeamNG Drive. *Currently as I am writing this, BeamNG Drive's game engine can only handle a certain amount of cars depending on the user's computer setup(I am saying that the specified user's computer would have to be able to handle a larger workload). *At the moment there is little options regarding the Artificial intelligence to create traffic specifically for this gamemode. *This is more a whole gamemode rather than a scenario. Why am I even suggesting this?: The thing is that this thread is heavily inspired from arcade features from arcade-like games, I would think it was funny if there would be more arcade features in a game like BeamNG Drive. Even suggesting this might inspire other people to come up with better ideas for this game. The reason I am mentioning "arcade features" is because I am referring to games like Criterion games: "Burnout 2: Point of impact" in which you had a crashmode that was very successful. This feature might be old, but it's still gold. Please comment if you agree/disagree.