[Work in progress] DeClasse Asea - my first model to accurately convert for BeamNG Drive! Work on the creation of a full-fledged model. Will be available in version 1.0: 1) Fixed jbeam 2) Tune 3) New skin 4) New texture 5) GTA V original wheels BETA TEST: 0.9 - Beta released - READY FOR DOWNLOADING! 1.0 - Released. Author 3D model - Rockstar Games from Grand Theft Auto V. Jbeam from Gavril Grand Marshal - as the basis, redone Karinis, Nikita Kozlov, Skiper and Ilya Higuti . Thanks for help, Ilya Higuti ! Design: [TABLE="class: infobox bordered vcard, width: 23"] [TR] [TH="align: center"]Vehicle type[/TH] [TD]Civilian car[/TD] [/TR] [/TABLE] [TABLE="class: infobox bordered vcard, width: 23"] [TR] [TH="align: center"]Body style[/TH] [TD]4-door sedan[/TD] [/TR] [TR] [TH="align: center"]Capacity[/TH] [TD]4 (driver and 3 passengers)[/TD] [/TR] [TR] [TH="align: center"]Appearance(s)[/TH] [TD]Grand Theft Auto V Grand Theft Auto Online[/TD] [/TR] [TR] [TH="align: center"]Manufacturer[/TH] [TD]Declasse[/TD] [/TR] [/TABLE] Overview [TABLE="class: wikitable"] [TR="bgcolor: #6E7AFF"] [TD]Acceleration(0 - 60mph / 0 - 100km/h) [/TD] [TD]Top Speed(mph / kph) [/TD] [TD]Engine[/TD] [TD]Drivetrain[/TD] [TD]Gears[/TD] [TD]Mass(Kg) [/TD] [/TR] [TR="bgcolor: #979797"] [TD]n/a[/TD] [TD]n/a[/TD] [TD]1.4L I4[/TD] [TD]FWD[/TD] [TD]4-speed auto[/TD] [TD]n/a[/TD] [/TR] [/TABLE] Information and Features: http://gta.wikia.com/Asea List: (done // not done) Textures - 50/50 % Normal map - 100 % 1) 3d model. 2) Jbeam, hood, trunk,fender. 3) Suspension, engine, brakes, exhaust, steer, front bumper. 4) Wheel. 5) Rear bumper. 6) Doors. 7) Front suspension - incorrect work, fix in 1.0 version. Screenshots: View attachment 36162 Thanks!
"Accurately" The grand marshal jbeam. The most unsuited, unrealistic jbeam you could have chosen for this car.
Really? Suspension and drivetrain modifications to the GM or adding new sets of doors and redoing the rear end of the covet? I know which one I'd rather do.
Yea point is if this lives up to every other conversion done by this guy and with other Russian mods it'll be a badly streched out jbeam with no weight or suspension changes what so ever...
Its about how body will be behave in crash, GM inst unibody car, like Asea, so it deforms differently, and thus not best choice
I'm pretty sure jbeam on the GM is unibody, just the visual mesh is BoF, hence why you can't strip the GM down to the frame like the moonhawk and the d15. And I'm sure they at least do some suspension and weight tuning, right? idk, I've never used one of these GTA ports. :\
Yeah I think you're right about the marshal jbeam. And from what ive heard none of these converts have ever had suspension tuning or weight. Heck they use a D-15 jbeam for a deuce M35 convert :l
From the outside, it almost looks better than the one in GTA 5 lol. Will it have the same stupid-looking stickerbomb parts that it has in GTA?
Blista is actually very good port. Still GM is tougher than any covet based car (unibody) and it one of first cars that was maded, so i think thats why it body cant be separated from frame. I myself prefer if that car used corresponding j-beams, i tired of indestructible small cars maded on gm j-beams
Ilya's other GTA ports are pretty damn good. Nadeox's is aswell but he chose a vehicle roughly matching source jbeam so not much to go wrong. Skiper did the old lotus. Wasn't perfect on the weight front (1800kg) and had no col-tris for some weird reason, very well fitted JBeam though. This one, may well come out alright in the end.
Can we please stop with the GM jbeam nonsense? Wait for a (beta)release first then start crying if you must. This car looks really good, i can't wait to try it out.
Did you even read the first post? Its based on a marshal jbeam which is based of a gm/ford chassis in reality. And if your waiting for a beta by skiper its going to be a crap convert. Pretty much guaranteed.
Who cares what the base jbeam is? Yes I agree there may be a better choice then GM, but wait until released before judging.
Just gonna say this in advance: Make your textures dds. Will increase the framerate by A LOT, since pngs aren't compressed.