Unsolved Custom, static cameras

Discussion in 'World Editor' started by Vajny, Oct 6, 2023.

  1. Vajny

    Vajny
    Expand Collapse

    Joined:
    Dec 24, 2022
    Messages:
    1
    Hello everyone! Not often I post but this time I'm stuck big time lol.

    So I have a track I'm working on, I have set up a multiple static cameras using Create Object > Levels > Camera, and then I have set Lua triggers around the track that will activate particular camera using Create Object > Beamng > LuaTrigger the problem is that the cameras change automatically as soon as I drive into certian trigger. Is there a way I can map the cameras so for example camera number 7 on my keyboard will switch to the static cameras, and so they will not activate automatically? Thanks to anyone who will help out!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice