Solved custom skin acting weird because of overlaymap

Discussion in 'Mod Support' started by crashmaster, Apr 21, 2017.

  1. crashmaster

    crashmaster
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    Joined:
    Aug 4, 2013
    Messages:
    1,812
    im trying to add the different skin for my supra and im using the overlayMap just like the d series does for the rust texture but this happens
    Screenshot1218.png Screenshot1213.png
    For some reason if i replace every texture with the pickup one it all looks good and straight.
    Screenshot1224.png
    but the 2nd it has to do with the overlaymap it messes up.
    Screenshot1226.png
    Texture itself is white, no transparency at all just like the rusty pickup texture.
    Screenshot1211.png Screenshot1223.png
    this is my materials
    Screenshot1225.png
    It shows all correctly in blender too
    Screenshot1217.png

    any idea what to do?
    there are no errors related to textures in the consoles either.
     
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