Solved Custom Level Loading Times

Discussion in 'Mod Support' started by nachtstiel, Oct 19, 2020.

  1. nachtstiel

    nachtstiel
    Expand Collapse

    Joined:
    Dec 10, 2016
    Messages:
    463
    EDIT: The issue appears to be associated with a couple of the collada files. Both the Beetle and roundabout files had to be deleted, which corrected the issue.

    Hello all, I have been creating a map for some time now and recently, the loading time shot through the roof after packing and then unpacking the map. I did try loading it without any excess collada files and textures with barely a noticeable result. The mod size is down to 3.7 GB from 5.2 after getting rid of a bunch of textures and models that I know for sure I will not be using. When packed, it is 1.8GB.

    The current load time for the map is 2 minutes and 30 seconds. Whereas loading West Coast(1.5GB packed) takes only 16 seconds.

    What should I keep in mind while making this map in order to keep the loading times down?

    The file is too big to upload here, but I uploaded the map to my Google Drive
    https://drive.google.com/file/d/1DEGHBZc4g1csIGJlidSl5HDxp-8eJuj4/view?usp=sharing

    The map is the one I posted about here
    https://www.beamng.com/threads/southwestern-utah.73750/
     
    #1 nachtstiel, Oct 19, 2020
    Last edited: Oct 19, 2020
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice