Released Crossing fix to Functional Train tracks

Discussion in 'Mods and Skins' started by ltntai, Apr 10, 2022.

  1. ltntai

    ltntai
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    Joined:
    Mar 18, 2017
    Messages:
    656
    Choo choo, here's a small addon to the track pack
    https://www.beamng.com/threads/mappers-resource-functional-train-tracks.27094/
    The old railroad crossings but the holes in the mesh are filled and the crossing signs are now separate pieces.
    Old:
    screenshot_2022-04-10_21-23-08.jpg
    zip contents:
    screenshot_2022-04-10_21-25-40.jpg screenshot_2022-04-10_21-26-09.jpg
    - two crossing ramps w/o signs
    screenshot_2022-04-10_21-28-38.jpg screenshot_2022-04-10_21-30-52.jpg
    - dual crossing signs and a single crossing sign
    - materials file
    - texture files

    The files are new and won't overwrite or conflict with the originals. Place the .dae and .dds files to your map's art/tracks folder then copy-paste the materials and edit the paths to match your map. Use Visible Mesh Final for collisionType.
    The old re-wrapped textures got a bit smudged but feel free to make and share better ones :).

    Credits for the original assets: @chris_lucas and @bob.blunderton
     

    Attached Files:

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