Released Crossing fix to Functional Train tracks

Discussion in 'Mods and Skins' started by ltntai, Apr 10, 2022.

  1. ltntai

    ltntai
    Expand Collapse

    Joined:
    Mar 18, 2017
    Messages:
    523
    Choo choo, here's a small addon to the track pack
    https://www.beamng.com/threads/mappers-resource-functional-train-tracks.27094/
    The old railroad crossings but the holes in the mesh are filled and the crossing signs are now separate pieces.
    Old:
    screenshot_2022-04-10_21-23-08.jpg
    zip contents:
    screenshot_2022-04-10_21-25-40.jpg screenshot_2022-04-10_21-26-09.jpg
    - two crossing ramps w/o signs
    screenshot_2022-04-10_21-28-38.jpg screenshot_2022-04-10_21-30-52.jpg
    - dual crossing signs and a single crossing sign
    - materials file
    - texture files

    The files are new and won't overwrite or conflict with the originals. Place the .dae and .dds files to your map's art/tracks folder then copy-paste the materials and edit the paths to match your map. Use Visible Mesh Final for collisionType.
    The old re-wrapped textures got a bit smudged but feel free to make and share better ones :).

    Credits for the original assets: @chris_lucas and @bob.blunderton
     

    Attached Files:

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice