Solved Creating normal maps

Discussion in 'Mod Support' started by Taza, May 1, 2017.

  1. Taza

    Taza
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    Just... How? I've tried to make a few normal maps but they always look funny. Example here (bed sides):
    screenshot_00681.png
    I've attached the texture and the materials.cs
     

    Attached Files:

  2. Nadeox1

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    Looks pretty broken there:


    A normal map should look like this:
     
  3. Taza

    Taza
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    But uh? Even the official ones look like that. No wonder I've always questioned the official textures. How should I go about importing the official normal maps to Gimp?
     
  4. Nadeox1

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    Official normal maps uses BC3 DDS format, which only a few programs can import correctly.
    Gimp is more likely not importing them correctly for you.
    Try blender, it has no problem with those.
     
  5. Taza

    Taza
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    I can export in BC3 :p
    Any program you could recommend for importing?
     
  6. Bernd

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  7. Taza

    Taza
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    Thanks! It works fine
    --- Post updated ---
    Oh, even the exporter in this plugin is way better. But it didn't fix my issue :(
    Here are all the files I'm working with, it also needs my Pigeon Mod Pack to work.
    removed
     
    #7 Taza, May 1, 2017
    Last edited: May 17, 2017
  8. Taza

    Taza
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    Eh... Bump? This is one of the last things preventing me from releasing an update.
     
  9. Nadeox1

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    Uhm, I'm supposed to have another mod to check this?
    Your part uses 'pigeon_bed_ext' slot, but the pigeon doesn't have that slot?
     
  10. Taza

    Taza
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  11. Nadeox1

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    Sorry for the late reply.
    I'm having troubles to even just get the long bed working here:


    I don't think I've done anything wrong. Got your mod, and pasted the files from the last ZIP in here on them..
     
  12. Taza

    Taza
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    Weird. I'll PM you the file that works for me. The lightbar seen in the log is the second thing I need to fix before updating. But other than that there shouldn't be any problems.
     
  13. Taza

    Taza
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    The problem has now been solved thanks to @meywue . The issue was with my normal maps. To export normal maps, one must use BC5 / Ati2 (3Dc) compression type.
     
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