I'm trying to create a simple map, but this is an exercise in frustration. Documentation is non-existent, and both the website and the web in general are littered with "tutorial videos" which don't explain anything, or tutorials for outdated versions which don't work. To add insult to injury, there are the same bugs still present in the editor that were bumped into by users a over year ago, and still haven't been fixed, and everyone gives contradictory advice on how and where to place which files. What follows is a rough outline of my journey so far. ---------------- So, let's see. I decide to create a map. I've been analyzing the existing maps for a few days, so i have a pretty good idea on how to build my own map from scratch. So, where do i go? I load up a game, and pick an obvious solution - look for an empty map, and go from there. OK, let's do that - open up a template map. Whoa, what's all that?! That's not empty! I want to start from scratch, and work my way up! OK, take two - opening the Grid, Small, Pure map. Now we're talking - an empty map. So, let's pause the simulation, switch to editor mode and try to import a height map. So i go to My Documents, and pick a height map (a PNG) i created earlier. "Terrain import failed!". Great. It also says check the console for error messages. OK, bringing up console... Nice, "heightmap failed to load". Very descriptive. OK, Google, let's search for "beamng heightmap failed to load". First solution, place the heightmap in the "content" folder. Doing that... "Terrain import failed!". Super. Scrolling down. OK, scratch that "content" folder, the new place seems to be... "levels" in the Steam directory? Whose bright idea was that? That area is supposed to be off limits to unpriviledged users! OK, let's place the heightmap there. "Terrain import failed!". Scrolling again... OK, let's try "content/levels". "Terrain import failed!". Dammit. Oh wow, look at that! A post from staff member! So, i should put my heightmap into "Documents/BeamNG.Drive/mods/levels/mymap"! Great, let's try that. "Terrain import failed!". Yikes. So even the support official doesn't know where to place files! But this must have an upside - you would think that now support is aware of these issues, and is working on a solution, right? Well, that post was almost a year ago, and here i am, trying to figure out where to put my frikkin height map. Oh, look at that - another possible solution - put the heightmap into game's content folder! Disregarding the security implications of this, let's try it. Oh wow! Success! So, my heightmap should be in the game's content folder, as opposed to... in the WIP track folder? Or somewhere arbitrary, because the heightmap is really only used on import, after which the geometry is already done and can be saved independently? But hey, look on the upside! The terrain import is working, i now have a nice mountaneous scenery! But wait, why does my scenery have texture on it? I didn't assign anything, and i know for a fact that usually, when there's no texture, the game just puts an orange "no texture" placeholder. So wtf? But OK, let's try and import one. I've seen an option to add a texture to heightmap on import, so let's do that - delete the terrain, import heightmap and this time also tell it to load a texture from another file. By now i assume that the game wouldn't find the texture if i placed it just anywhere on my disk, so i'll place the texture in the content folder, in hopes that the texture logic works similarly. So, i put my texture PNG file into game's content folder, do an import... "Failed to create resource, is the file missing?" No it's not missing you dummy, you just listed the correct path to it! Ouch. A crash! Long story short and skipping over possibly dozens of crashes, i failed to find a way to make the texture work on import. I know it must work, because i can see other people creating their maps, so why can't i use a ready-made texture on my scenery?! And more importantly, why does it cause a crash? Judging by this topic i am not the only one with this problem, and this topic is already six months old. Why hasn't this been fixed? This is a five minute fix! ---------------------- TL;DR i've spent a few hours figuring all of this out, when this could've been outlined in documentation or in a tutorial in five minutes. Which is what i am going to do once i get a hang of it. I may not be good at creating maps, but i sure as hell am better at writing tutorials than what i've seen so far. Also, if the codebase is properly maintained, these issues are found and fixed in literally fifteen minutes. I refuse to believe that no one from BeamNG had fifteen minutes to spare on this in a friggin year (if not more!). I understand that this is early access alpha, but seeing how this game has a strong modding community, you would think that modding tools would at least be a priority to be passable, accessible to newcomers and give informative errors if something failed! Look, don't get me wrong, i'm new here but i'm not just ranting for the sake of ranting. I want to help this game get better, because i'm having immense fun with it already. And to all of those who might say "well i made 100500 maps, so it's possible, just use google" - you're missing the point! Of course it's not that hard once you get a hang of it - it's starting that is hard (or, to be precise, harder than it should be)! I don't know, maybe this is because all of this happens in the content creation subforum, and actual developers are unaware of these issues, maybe i can file bug reports? I'm a software developer by trade, i know what it's like to develop software and to be unaware of bugs because no one bothered to talk to a developer. How can i help?