Create a motorcycle

Discussion in 'Ideas and Suggestions' started by Eli_Audi, Jul 25, 2016.

  1. Eli_Audi

    Eli_Audi
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    Wouldn't it be a good idea to create a motor cycle like a Ducati, Honda, Suzuki, KTM, ... I'm not experienced enough to do it myself.
     
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  2. Dealercrash

    Dealercrash
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    Vehicle suggestions
     
  3. Ulrich

    Ulrich
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    No.
     
  4. Iro

    Iro
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    No.
     
  5. Dealercrash

    Dealercrash
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    Also, If you are not experienced enough then learn how to create a motorcycle.
     
  6. TackyMan

    TackyMan
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    Might be hard to keep it balanced.
     
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  7. gigawert

    gigawert
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    Good idea but I'm not sure if it will work in BeamNG.
     
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  8. PolishPetrolhead

    PolishPetrolhead
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    It would be nice but it would need stability control to keep it still upright and only allow small leans for cornering. But that's a hell lot of work.
     
  9. axelxan

    axelxan
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    Stability could be controlled by mouse.
     
  10. PolishPetrolhead

    PolishPetrolhead
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    Ok, it could be done somehow, sacrifising camera movement for keyboard and giving big middle finger to steering wheel and controller users. And you have to program it entirely by yourself. Can you see now how hard/impossible/pointless this is?
     
  11. NoxiousFumes

    NoxiousFumes
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    Not pointless. It would be fun.
     
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  12. PolishPetrolhead

    PolishPetrolhead
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    Ok, it would be fun, but only VERY expirienced modders or devs themselves could be able to do such a stability control and I'm sure devs are concentrated on something else
     
  13. axelxan

    axelxan
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    Why you are so angry? Trochę luzu.
     
  14. sergiopt04

    sergiopt04
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    Maybe they'll add motorcicles in "BeamNG.Ride" then planes in "BeamNG.Fly" and boats in "BeamNG.Sea
    Nah just kidding ;):cool:o_O
     
  15. PolishPetrolhead

    PolishPetrolhead
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    I am not angry, sorry if it sounds like I am. I just ephathize with people who would have to go through hell of programming it. I have a feeling that it would be a lot of work and it wouldn't be worth it (it's a car game after all). At the same time I do not say you mustn't do it, sure, go on if you want, but I am certain devs won't do it now; they have more important things to do, like, finishing the game or something. I dunno. Probably. Czytaj: mam dużo luzu.
     
  16. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    People tried, a long time ago. It was practically undriveable without a sidecar to keep it upright.

    I've often wondered if a jbeamed rider could be added to make it more stable (someone has made a jbeamed skiiing Stig, so it shouldn't necessarily be impossible), but the devs would never do that officially.
     
  17. axelxan

    axelxan
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    Alright, sorry for my misunderstood. I agree, I can't wait for rubber physics (tyres wear etc.)
     
  18. Eli_Audi

    Eli_Audi
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  19. Bernd

    Bernd
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    Definitely, on the next page I've posted a video with a working monocycle:
    This thing is close to finish jbeamwise now, it can steer nicely when driving faster then 9km/h beeing tilted to the side, just like a motorcycle.
    I guess the main mistake people have been doing in the past was trying to use the two automatically generated wheel types that come with BeamNG, those don't seem to ne useable for bikes. Mine is using a wheel with 32 nodes (64 in total), while normal wheels only have 10 to 20 nodes to keep the performance good. Since the monowheel only has one wheel it's not a big deal there though ;).
     
    #19 Bernd, Aug 14, 2016
    Last edited: Aug 14, 2016
  20. Eli_Audi

    Eli_Audi
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    Good luck with your next trails on your motor cycle project.
     
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