I know this topic has been brought up many and many times here but holy cow, I'm impressed by the new damage model iRacing is implementing on it's online racing platform At the moment the new damage model is only available to the skip barber and the dallara F3, but the crashes are already gorgeous and somewhat reallistic as you can see @ 1m43s and 3m22s of the video above I know that BeamNG damage model is thousand times more complex, but this gives me more hope to see multiplayer in BeamNG in the next few years
Looks like something similar to Wreckfest's simplified "softbody" damage model, which also has online multiplayer.
Looks like theyve improved the graphics considerably since I last saw it too. It's really looking like the complete online package now. As for the soft body Physics Yes. Skip to @3:22 and it does appear to have quite an organic flex to the parts, it's brilliant to look at. Quite similar to BeamNG, they may even have a beam system in place, but I somehow doubt it, thinking they simulate it quite differently, I'm guessing they rely more on parts to break off, and those parts then can flex rather than full body flexing as one giant piece. Would like to see a road car crash head-on 50mph into a wall on that damage model.
It's still just rigid body physics. In a video they showed how they did it. They modeled a damaged version of each part and used a slider to blend between the undamaged and damaged model.
New cars are getting the new damage model into iRacing, jump to 57s of the video to see massive crashes
It's actually very good looking and works great for an damage model update to iracing, seems they've been working on it for a long while, because the quality is right up there. Skip to 1:40 of that vid you'll see it has more black particle debris than Beamng, so Beam got some catching up to do