I'm wondering if collision quads could be added. Rather than id1 id2 id3 id2 id1 id4 it would just be id1 id2 id3 id4 It would save a bunch of work and the conversion to tris work would be performed on compile. Just another little thing EDIT: I have already implemented it and whoa it is so much easier to make surfaces, just use counter clockwise sets of 4 nodes [xcode=json] "quads": [ ["id1:","id2:","id3:","id4:"], ["Node238","Node240","Node048","Node050"], ["Node240","Node239","Node042","Node048"], ["Node239","Node241","Node041","Node042"], ["Node241","Node242","Node040","Node041"], ], [/xcode]
Half way through I implemented these. Made the hull take less than half the time to do! If/when I release the 737 though I'll have to convert them
Shouldn't be hard to whack a program together to parse a quad declaration into 2 tri declarations surely