Edit: I forgot to mention this issue is something the devs have significantly improved over the life span of development. I'm just hoping it continues to improve and curious how the devs are planning to tackle it. Have the devs stated any plans to address vehicles collisions getting stuck together before release? The issue surfaces when two entities with collision surface phase through one another at high speeds. Less of an issue with the terrain because the ground is so thick the vehicle simply gets pushed back out. If we use a pole however, then the problem is super obvious. Once the vehicle phases through the pole we now have collision surfaces that will push against eachother preventing the vehicle to bounce back off. A easy possible solution would be to avoid using thin objects but that would mean car vs car collisions would result in a downgrade. A harder fix would involve making the collision system somehow more accurate, if we could avoid objects phasing through eachother the problem would go away but I don't think that's realistic unless the devs have some tricks up their sleeves. I'd like to know if this is something the devs are thinking about.