Collision mesh for static objects

Discussion in 'Content Creation' started by ned228, Sep 24, 2015.

  1. ned228

    ned228
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    Hi How would you make a collision mesh for a static object in blender for a object such as a road sign?
    thanks
     
  2. DerpSheep

    DerpSheep
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    I think you would just jbeam model it as normal, and set the beamSpring, beamDamp, BeamDeform and BeamStrength values to something very hard and strong. These values are in your jbeam file. For more info read the Mod Intro tutorial on the wiki here.
     
  3. ned228

    ned228
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    I am more asking how would you make one for an object that you would use in a level such as a sign or a tree or a building. so how would you put a collision mesh on a dae file without jbeaming.
     
  4. Dummiesman

    Dummiesman
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    If the object is of low enough detail to use it's visual mesh as a collision mesh, you can do it like so.
     
  5. ThreeDTech21

    ThreeDTech21
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    So is this how you put props in game e.g. a house?
     
  6. ned228

    ned228
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    What about if the object is high detail. How would you How would you give it a collision mesh?
     
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