Hi How would you make a collision mesh for a static object in blender for a object such as a road sign? thanks
I think you would just jbeam model it as normal, and set the beamSpring, beamDamp, BeamDeform and BeamStrength values to something very hard and strong. These values are in your jbeam file. For more info read the Mod Intro tutorial on the wiki here.
I am more asking how would you make one for an object that you would use in a level such as a sign or a tree or a building. so how would you put a collision mesh on a dae file without jbeaming.
If the object is of low enough detail to use it's visual mesh as a collision mesh, you can do it like so.