Collision mesh dae error on objects

Discussion in 'Content Creation' started by MxT333, Nov 6, 2016.

  1. MxT333

    MxT333
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    Joined:
    Oct 29, 2016
    Messages:
    89
    Hello guys, Im porting objects into blender from c4d by exporting the model as a dae.
    I run the tutorial given, load object into game.
    They show to have a collision mesh of 1
    The error is ingame collision doesn't collide with the mesh provided in blender.
    Please what a I doing wrong?

    Should i just model in blender?
     

    Attached Files:

    • BeamNG 2016-11-06 16-12-17-32.jpg
    • BeamNG 2016-11-06 16-20-04-70.jpg
    • BeamNG 2016-11-06 16-24-23-82.jpg
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Are both your 3D Model and Colmesh centered?
    They both have the same origin?
     
  3. MxT333

    MxT333
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    Joined:
    Oct 29, 2016
    Messages:
    89
    Yes, all i did was duplicate it and renamed. the only difference I noticed is when I drag into start01 it goes below colmesh-1 then i duplicated it while its below and delete colmesh as in the tut.
    I will keep trying to learn this.
     
  4. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    Sorry in advance - I just skimmed. Have you applied everything in Blender? Use CTRL+A and be certain that you've applied location, rotation, and scale to every object.
     
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