Clutch biting point/Torque simulation improvements

Discussion in 'Ideas and Suggestions' started by Passat Alltrack, Aug 23, 2017.

  1. Passat Alltrack

    Passat Alltrack
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    Joined:
    Jun 7, 2016
    Messages:
    50
    In real life, you can get up hills in heavy trucks by only using the clutch biting point to power you forward. It is very hard or impossible in this game due to the biting point being in such a short area. Or due to lack of torque in the lower revs. Also the clutch biting point is always so early in every vehicle, which also is unrealistic.
     
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  2. IvanGF14

    IvanGF14
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    Joined:
    Sep 15, 2013
    Messages:
    176
    The clutch bitting point is actually pretty realistic
     
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  3. Slammington

    Slammington
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    Aug 14, 2014
    Messages:
    1,460
    You can do this in BeamNG, but the pedal travel on a sim wheel is much lower than that of a real car, making it much more difficult as the input is more sensitive.
     
  4. Michaelflat

    Michaelflat
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    Joined:
    Jul 10, 2014
    Messages:
    1,543
    Then you drive a car that has less travel and bunny hop the thing :p (in my grandads Mercedes Sprinter, just moving it around the land)
     
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