Cliff Mines; Abandoned Island mountain project

Discussion in 'Terrains, Levels, Maps' started by Driv3r1142, Dec 5, 2015.

Thread Status:
Not open for further replies.
  1. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    288
    Cool! I will hopefully be able to give you plenty of feedback, if I can find some. It's very rare stuff, you know.
     
  2. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    I am working with @Ouerbacker , Creator of the map Trynelgren, to see if he can smooth the roads out. But enough lame talk about the stuff thats going on behind the scenes, why not some nice ol' screenshots?(Im holding off on video since I am waiting on @Ouerbacker to work some magic on the roads)

    screenshot_00162.png

    screenshot_00157.png

    screenshot_00215.png

    screenshot_00154.png

    screenshot_00200.png

    screenshot_00156.png

    screenshot_00203.png

    screenshot_00203.png

    Too lazy to insert them all into my post :p
     

    Attached Files:

    • screenshot_00202.png
    • screenshot_00201.png
    • screenshot_00198.png
    • screenshot_00199.png
    • screenshot_00197.png
    • screenshot_00176.png
    • screenshot_00177.png
    • screenshot_00182.png
    • screenshot_00195.png
    • screenshot_00175.png
    • screenshot_00188.png
    • screenshot_00174.png
    • screenshot_00172.png
    • screenshot_00173.png
    • screenshot_00171.png
    • screenshot_00169.png
    • screenshot_00168.png
    • screenshot_00163.png
    • screenshot_00170.png
    • screenshot_00159.png
    • Like Like x 4
  3. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    288
    Bloody marvelous! Looks smashing! :rolleyes:

    As patient of a man I am, I can't wait for this. Keep it up!
     
    • Like Like x 1
  4. pickle330

    pickle330
    Expand Collapse

    Joined:
    Oct 2, 2013
    Messages:
    183
    Looking really awesome! Those roads seem to be placed very well. Another map to add to my list of maps to be excited for...

    Good job Driv3r1142 (and Ouerbacker) :)
     
    • Like Like x 1
  5. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    This work seem in the good way! I like the contrast between green and red, its very nice ;)
     
    • Like Like x 1
  6. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,507
    looks amazing!
     
  7. FS16

    FS16
    Expand Collapse

    Joined:
    Feb 18, 2015
    Messages:
    992
    You have to link your steam account with your beamng account, so they know, youve bought the game
     
    • Like Like x 1
  8. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Thanks!

    Im also looking forward to your map ALTITUDE. How do you place the clouds the way they are in those pics of your terrain?


    @Ouerbacker should have the roads smoothed sometime soon, when I will be able to film the map at this point and bring it to life.
     
  9. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Right now I am playing on other maps looking for ideas to use in mine, and also looking at how dead the forums are around here almost all the time o_O :p
     
  10. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Sometime this week I will be back to working on the map. @Ouerbacker should be done with the roads shortly. Once I am able to work on the map again, I will be modeling another service station, a Restaurant, a few rusty 50's car shells, some road signs, and whatever else I think I will need down the road to complete this map.
     
  11. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    But development isnt paused. I am messing around with WindEmmiters and trying to figure out how to make each section of the map feel distinctively different from eachother. And I will try to get groundcover in, but no guarantees since I cant seem to get the Terrain editor to cooperate when loading a texture in-game.
     
  12. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    I got bored, so I wasted a couple hours speed modeling this new static object for my map;
    screenshot_00224.png screenshot_00218.png screenshot_00220.png screenshot_00225.png screenshot_00223.png screenshot_00213.png screenshot_00216.png screenshot_00221.png screenshot_00210.png screenshot_00214.png screenshot_00209.png screenshot_00208.png screenshot_00206.png screenshot_00205.png screenshot_00226.png screenshot_00222.png

    Not too bad, but not my best. I am gonna make a sign for it next.
     
    • Like Like x 2
  13. pickle330

    pickle330
    Expand Collapse

    Joined:
    Oct 2, 2013
    Messages:
    183
    Looking awesome! That gas station looks really good. And whether those roads are done or not, they are still looking beautiful. :p

    Once again, good job Driv3r1142 and Ouerbacker! :)
     
    • Like Like x 1
  14. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    The gas station was modeled in like 2 hours or so :p I guess some days I model quicker than others.
     
  15. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Im gonna model a sign shortly.
     
  16. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    The project has taken an interesting turn... This will suprisingly now be 2 maps. One with my original intended design, and the other version being the one that I and @Ouerbacker are working on.

    Pics as soon as Ouerbacker is done with his part. He has sent me a rough prototype that I have reviewed and have given the O.K on.
     
    • Like Like x 2
  17. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    288
    Brilliant! 2-for-1 deal over here! Mine!
     
  18. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Hey! Good job, your gas station is hand made?;) Just look at the proportion of pumps... Little too big I think. On what soft do you work?
     
    • Like Like x 1
  19. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Warning The road texture (canyon of speed) have not a good resolution initially, it's why there is a glitter render...(just a little information). It must be a derivative of 512 pixels. (for example 512*1024 or 2048*2048, a kind like that..) try to resize it with Gimp or an another soft...
     
  20. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    It's amazing watching this map evolve. Looking sharp and the atmosphere is entering a new phase:cool:.
    I like the snow transition too. Looking good and don't forget to retain what you learn!:p
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice