CK Graphics Settings Mod v2.3.3 Hello there. I've made a simple LUA extension that adds an imgui window working on all maps allowing you to change settings that are normally not available in the game settings. Features: Settings for High-End PCs: 4K Shadows Resolution Better Terrain Quality Higher Dynamic Reflections Resolution Higher Mirrors Resolution Settings for Low-End PCs: Lower Shadows Resolution Lower Shaders Quality Skip Detail Rendering Lower Terrain Quality Lower Texture Quality Depth of Field Settings Autofocus, with the player following mode LOD Bias Slider Groundcover Slider Intuitive UI with tooltips Real-Time Performance statistics Saving and Loading user settings Workarounds for photomode Ability to disable loading settings Screenshot comparison: Standard Ultra Settings Maxed out by this tool Lowest Settings Lowest as possible By default, you can toggle window by pressing - If that doesn't work you have to bind button in Options -> Controls -> General Debug -> Toggle Graphics Settings Settings are stored in the userfolder/settings/ckgraphics.json Should™️ work on 0.35 and for the next update. Installation: just put it in the mods folder as usual Uninstallation: remove or disable the mod, if some graphical elements seem broken select settings preset in options, and it will fix the problem. To use all high-end settings at once it's recommended to have at least RTX 3060 or better More to come in the future, probably, maybe, idk. Credits: Me - Everything here @AgentMooshroom5 - "Support" and QA Other people from many discords - Complaining about lack of photomode settings in the free roam Thanks to everyone involved in testing that before release, especially @AgentMooshroom5, @DankMemeBunny, @NeeDCrafT21 and @Confused_Deer43 If you like my work support me here!
Can you add more settings, not strictly graphics related, that are also not normally accessible but still definitely exist because they can be called from the console? Such as orbit camera rotation smoothness and the ability to speed up time. Especially the second one would be so useful for modding. There are probably a lot more of those hidden settings that I don't know of, would be cool if this mod enabled all possible hidden settings.
It's possible, I might consider adding more in the future. Actually nice suggestion. Tho my first aim here was to make the game look nicer, then got an idea of making low spec settings for people with integrated cards, etc. If it doesn't appear after pressing "-" you need to add a binding in options, check the first post.
I strongly agree. I would absolutely love to see the ability to change orbit cam FOV without the camera getting way too close.
This was very helpful, very appreciated. - Is it possible to add more rays/details/resolution to the Ambient Occlusion? - Is it possible to increase the AO radius to more than 2m ?
1. No, value that is set in this script is maximum possible (limited in game engine) 2. Yes you can change radius yourself using this command: scenetree.SSAOPostFx:setRadius(1.5) You can also change contrast using scenetree.SSAOPostFx:setContrast(2)
Thank you so much for the extra information, very handy indeed. Is it possible for the game engine limit to be increased in future updates, for the AO Rays? I guess it is the development team building the game engine
Shadows seem to be locked to 2048 on my end, i tested on/off. so anything from 0-1024 change is noticable but it's the same to 2048, not even pixel different. Everything else works ok.
Yes, if the level shadow is set to 2048px, in reality on high settings it already have a 4096px resolution, so my mod doesn't affect it.