I use Zeit renderer script, it saves current settings, considering 2048 is max and it loads automatically, what actual shadows do i have? How to check
That issue is not related to my mod at all. I do not touch CEF UI at all, my mod only adds an extension with imgui window. Please remove and do not use beammp for now, as this mod causes several UI issues every update https://documentation.beamng.com/known-issues/ I think you should decide which mod to use, either mine or Zeit's. I can't give a warranty that both mods are working properly together. As I said the max resolution of shadows that the game can render is 4096px and my mod won't change sunsky shadows if they are already 2048px because on High settings they are rendering at 4096px. My mod also affects all light sources shadows.
you were correct i do apologise. finally running beamng on 60 fps..... even with 15 vehichles spawned
Fantastic mod that pretty much fixes the horrible tree lod popup. Mega thanks for this mod!!!! Is there any way to increase or push further out the shadow draw distance? The shadow lod pop-in, while improved with the resolution increase, is still very apparent and distracting.
I know this is kinda old but I have no clue how to get the window to show up No other mods, cleared cache.
Go to Options / Controls / General Debug, then scroll all the way down to "Toggle Graphics Settings". If you tried that and nothing show up then I'm out of options.
I really like this tool but one problem I have with it is that the LOD gets reset with every game launch to something like 500 which is too much and hurts frame rate, and I have to manually reset it to the default value. I'm not sure if there's a solution to that.
Thanks, nothing new to notice after an update? Maybe regarding bloom effects or something hidden? c: would be cool to change value of SMAA edge detection