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Discussion in 'Official Content' started by ferrettank, Jun 14, 2022.
I don't see the point of airbags either.
They don't serve any purpose for now since there's no dummies/passengers but if they will ever be added it would be cool. I don't see how it makes the game less "pure" though, it is all about realism and details after all.
It has an open diff
Well as I just got my drivers license, the strongest car I’ve actually driven was a 408 hp mercedes and I’ve been passenger on a Ferrari 458 Italia and a Porsche 911 Turbo S… I got invited to be passenger in a race in an m3 competition in a fully track oriented spec, but it crashed a week before I the planned race
but they might not be in the future lol
but I can see how difficult it would be to make dev standard airbags, it would take months and months.
Civetta scintilla gud
Yeah, but it uses brakes to reduce spining of an inside wheel. For the most part I’m ok with it. I may even see some benefits of such solution. Sliding is where it falls apart a bit for me.
Maybe the braking is less accurate when both of the driven wheels are spinning.
Apparently, adjusting the camber of the vehicle can mess up the toe setting.
Why shouldn't it ?
Why should it?
Can't it happen with certain suspension geometries ? Either way it's not a big deal, you must simply adjust the toe if you change the camber
Well, it's a big deal actually.
For example, in this Race Scintilla, the front camber is -1.72 degrees and front toe is zero.
Tuning the camber setting to Increase the camber by one degree increase the toe by TWO degrees, the side effect is 200% of efficacy. Tuning the toe setting also affect chamber, by decreasing the toe by two degree to make the actual toe back to zero decrease the camber by 0.2 degree
In real life, adjusting camber normally changes the toe. How much, that depends on the suspension geometry. This is the reason why you normally have to go back and forth, readjusting several suspension elements, until the numbers are within your desired range. And the same thing happens in our sim.
That explains a lot. Well, I guess I'll have to do some mathematics then.
A: Coefficient of Camber setting on Camber
B: Coefficient of Toe setting on Camber
C: Coefficient of Camber setting on Toe
D: Coefficient of Toe setting on Toe
E: Camber when the settings are zero
F: Toe when the settings are zero
G: Desired Camber
H: Desired Toe
x: Camber setting in the tuning menu
y: Toe setting in the tuning menu
Adjust the Camber and Toe settings in the tuning menu by a large amount, one at a time, to figure out A, B, C and D.
Adjust the Camber and Toe settings to zero, to figure out E and F
Set G and H according to your driving experience and tuning knowledge.
Solve the system of linear equations, get x and y, adjust the settings in the tuning menu accordingly.
The car freezes when i crash it and it stops moving.
It is actually possible (using BeamNG's new math commands) to have the Camber, Toe, and Castor all adjust themselves as to hold suspension settings as close as possible during adjustments. This is actually how I have the Vendetta setup for testing as I got tired of adjusting and adjusting and adjusting to get the perfect settings as my old mechanical drive computer takes a century to reload cars.
Here is an example of the setup I have for the tie rods to auto adjust themselves back to the same toe settings no matter what the camber, caster, or steer center settings are.
Just noticed that the Carbon Ceramic Brakes have exactly the same weight as the standard Brakes. Not that it creates any problem to the car whatsoever, it's just common knowledge that the Carbon Ceramics are lighter than the normal ones.
They seem to be larger though so maybe it evens itself out then
They are the same size as the normal brakes, so it doesn't make sense. And since you mentioned this, in all performance cars carbon ceramics are available as an option, they're always larger than the standard steel brakes fitted to these cars and yet they're still lighter, usually by 15-20kgs in total. Think of the Porsche PCCBs, the BMW M Carbon Ceramics, the AMG Carbon Ceramics (the W205 AMG C63 S only had them on the front axle for better balancing of the weight distribution due to the 4.0 Twin-Turbo V8) and the Audi Carbon Ceramics fitted instead of the classic daisy-shaped steelies - btw, I'd love the daisies to be included in the game sometime in the future, they're just too cool to pass up! <3
yep they are way lighter, even bigger discs whould be lighter.