Separate names with a comma.
Discussion in 'Official Content' started by gabester, Sep 10, 2012.
the hopper (and maybe wigeon?) also kind of count.
It looks like a modified 350 without it, not a proper special-edition model. It's really just nitpicking, I think it looks bland without it
So basically like almost if not every special editions from that era. They usually don't have any specific markings but if so they had just small details like painted trims or badges.
For some reason the color isn't saved when you save a Bolide config. Also, when using the rally rear fenders and normal rear body (such as on the Strada), one or both of the panel gaps between the roof and fenders expands at random. The vented hoods are slightly too wide for the normal/rally front fenders, causing ugly z-fighting at the edges. Finally, the gauge backgrounds seem to get darker when you turn the lights on.
I've seen one thing that should be changed. The rear licence plate holder in the US-spec model should have that little plastic things (idk how to call them)
i think those are called number plate guards or something..
These black squares are parts of 5mph bumper regulations that should be added.
Every other car appears to have the correct speed
this is so ironic i will light the fire chief on fire
glowmaps are not working on usdm bumper
also all over the place in parts selector
--- Post updated ---
The concealed flashers do nothing
For me they work
do it at night, they dont even when i turn the foglights on
The Owl of our heart is back and is better than ever! Looks, available variants and customization parts are all spot-on and amazing!! The looks grew on me and now I find them great, while being infinently more realistic than before in terms of people fitting inside of the car!
My favourite versions are the USDM ones, both the 350/390 GT (with the more discreet 5MPH bumpers) and the 320 GTT (with the large and, by design, awkwardly protruding 5MPH bumpers) because the integration of these bumpers really makes us understand all the rules and limitations of each market. The European versions look even better because they don't have the USDM 5MPH Bumpers clashing with the smooth lines of the body but this kind of bumpers is a first in BeamNG, so it instantly grabbed my attention! Besides, being a European, I don't see such bumpers in cars very often!
But the Group 5 variant is definitely the stand-out of the new Bolide lineup. The GTR bodykit just looks awesome and the car is a bit harder to drive than what the insane aero parts let you think, with the Twin-Turbochargers spoiling the fun mid-corner (which of course is 100% realistic)! It's a truly fantastic variant!
There could also be a Homologation version of the Group 5 Bolide (say a 320 GTR), with the Lightened Interior (not too stripped out and not too overstuffed either), the Lightweight glass panes (with the wiper standing up in the middle), a bit softer suspension set-up and the GTT door mirrors instead of the Race ones the Group 5 has (the GTT Door Mirrors really complete the crazy look of the Group 5 car, see for yourselves)!
As a last note, the new liveries and the new calligraphic Civetta badge look amazing and the classic Owl badge has never been prettier!!
Now, for my small list of wrong details:
1) In the Metric Turbo Gauges, I noticed that the Turbo Boost Gauge has the readouts written in PSI (just like in the Imperial version of the Gauges), instead of the BAR measuring unit it should have written them in. Also, this gauge only reaches up to 15PSI (or 1,034 BAR in what should be the Metric Boost Gauge) while we can set the Boost up to 30PSI/2,068 BAR (the Group 5 Bolide has it set default at 21PSI/1,448 BAR, so this means we can't see further than the max info the boost gauge can give us).
2) In both the Imperial and Metric Gauges (Turbo or not), below the aforementioned Turbo Boost Gauge/Fuel Gauge, there's a gauge which measures an oil parameter I don't know of. What does it count exactly? Oil temperature? Oil pressure? It doesn't have any measuring unit written on it. Not only that, but it's also non-functioning. I made a full burnout til locking the engine up from damaging the internals and the needle of this gauge didn't move at all (the Water Gauge went all the way up and red though, so it's OK).
3) The Amps Gauge of the non-Turbo gauges (again, both Imperial and Metric) is also non-functioning. I understand that measuring the battery can't be done (at least for now) but I think it would be nice if it were functioning properly.
4) About the normal USDM 5MPH Front Bumper of the 350/390GT, there seems to be a confusion with its parts (mainly the Front Left and Right Nosecone Lights and the US Front Bumper Lights). I think it would be much simpler renaming the Front Bumper to ''USDM Front Bumper'' and including the US Front Lights, as well as the Front Numberplate (US or EU, I'll explain why further down my post) in its own small parts list (just like how the Taillights have USDM versions too). Some people don't know this USDM quirk, so they might assume that the ''Front Bumper'' is a normal one and that the car lacks it (it does have a bumper and it's the entire nosecone). This USDM renaming must also be done for the normal Rear Bumper too.
5) About the GTT Front Bumper, I noticed that it has a recessed area large enough for fitting both the US and the EU numperplates. I say this because the GTT Front Bumper doesn't have the numberplate as its sub-part while it clearly can fit it at the same time. Actually, both the normal Front Bumper and the GTT Front Bumper have enough space to fit the numberplate but with these bumpers on, it still spawns in where it should spawn without them and the whole thing gets clashed. In a few words, the choice isn't there while it clearly should be.
As with the normal Front and Rear Bumpers, the GTT Bumpers also have to be renamed as ''USDM Front and Rear Bumpers'' because this time, someone irrelevant may suppose that they're gonna be some tuning parts that may upgrade the look of the car in the spirit of the rest of the GTT body parts but eventually find out that it is way far from this case.
edit! One more wrong detail: the 'Rosso Fiamma' colour ('Flame Red' in Italian) is actually a dark green colour and has been there way before the Bolide remastering. Don't know why it's named red while being green. The 'Rosso Fiamma' name is nice though so a special red shade would make great use of it. And the misnamed dark green shade should have its own name too.
One small request I have: The Group 5 Bolide needs a proper revamp in either suspension tuning or just aerodynamic tweaking. The car has more understeer than a house in the wind and I feel as if the front end aero does legit "nothing" at least at speed over 130kph.
The suspension is also tuned to just random values it seems. The front has way too much toe in and camber to be any useful for this. The rear swaybar does nothing besides just make the understeer even heavier.
So, suspension and aero needs some tuning on this, otherwise good car
it is 100% lacking downforce
I thought the bad handling on it was intentional as a reference to the terrible handling race cars of its era. But it might be kinda over the top lol
Tbh, I really like how the Group 5 Bolide is set up. Yes, it's a bit tricky but that's the point of it: to be fun. Also, as others have pointed out, the handling reference to the wayward racing cars of its era is spot-on!
Besides, we have the settings menu to set the car how we want! And the aerodynamics are just fine, at least to me. When you see the huge FRP rear wing bending at 340km/h, it means it's working. It's not worrisome, it's just how it works. Even F1 has such wings!
As for the normal Bolide, it has become a great handler, especially in the Naturally Aspirated 350 and 390 GT versions! They have just the right amount of understeer to protect the uninitiated and they are quite a lot more predictable than before!
It is trying to mimick similar race cars of the era, which handled just as bad.
I know that the Bolide is a bit of a mouthful to drive, I like driving it but still, for what it is, it shouldn't understeer "like that"... its a bit toooo much on the understeer side, not gonna lie, I know how "terrible" the Group 5 racecars were, but still. Something like the Zakspeed Capri or in general the Gr 5 cars of the time, they should have a bit more in terms of "steering". it might just be that I am not used to racing high-powered race cars on Beam, but it still felt "off ", at least to me.
With a bit of setup in the tuning menu you can somewhat tune it out, but its still noticeable, and to be honest, I would expect a car like this to take a tiny bend at like 160 without having the fear of just driving straight.