Hello, I've been working on something and I've ran into an issue that I cannot seem to figure out. The chrome effect in the paint selector is applying to the parts slightly different from each other. In the example photo below, the fenders are normal but the hood is not as chrome. All of the parts look the same when fully chrome or fully matte. All parts have UV maps made and they are all using the same material/texture. I'll also add that I came across this issue when I recalculated normals to the outside in Blender. This was applied to all the painted parts. Edit: Issue was resolved. The darker parts had two layers of mesh that were causing the issue.