WIP Cherrier Chemade

Discussion in 'Content Creation' started by Szeroki Pędzel, Jul 3, 2022.

  1. Szeroki Pędzel

    Szeroki Pędzel
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    Hi It's me again.
    rn im working on a car based on Renault 19/Opel kadett/Nissan Sunny Coupe called Cherrier Chemade.
    for now i have ute, coupe, E86 (similar to AE86) Sedan, 3D, 5D, wagon and all above in rhd pretty much ready
    (Jbeam 90% Modeling 85/90% configs 20%)
     

    Attached Files:

    • screenshot_2022-06-30_19-56-17.png
    • screenshot_2022-06-30_02-35-14.png
    • screenshot_2022-06-30_01-22-34.png
    • screenshot_2022-06-26_12-33-20.png
    • screenshot_2022-06-26_10-59-22.png
    • screenshot_2022-07-03_14-28-01.png
    • screenshot_2022-07-03_13-40-23.png
    • Like Like x 13
  2. jordaniwick

    jordaniwick
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    Oooh i really like how this looks, good luck with this project! :)
     
  3. Sithhy™

    Sithhy™
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    Looks unusual but I like it. However, I also see that the model is somewhat lowpoly & "cheap" looking right now, so I would try to improve that over time
     
    • Agree Agree x 4
  4. Szeroki Pędzel

    Szeroki Pędzel
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    thanks
    i made the model by myself and if you can, please point out things that i can improve in the model
     
  5. Franz027

    Franz027
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    I like it!
    keep it up!
     
  6. brickolo

    brickolo
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    i think the big thing that stands out with the model is the huge differences in shading between the body panels. To fix this try to match the wire frame of all the panels to look almost seamless. This will minimise the shading changes between the panels. To further remove the shading incoherence between the panels try to make transitions between them as smooth as possible, this means you should avoid having any angle difference between the faces of two body panels that are touching. Basically try to model all body panels as if they were one big part and then separate them later.

    This will make your model look much more consistent if done well.

    Also could you maybe show a wireframe picture? It’d help give more feedback.
     
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  7. Szeroki Pędzel

    Szeroki Pędzel
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    upload_2022-7-4_14-9-59.png
     
  8. Turbo49>

    Turbo49>
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    From my limited experience i think your grid should look more even, each face should be pretty much the same size as the one next to it (apart from when it's not a smooth surface of course), also the hood should match the fenders, add some loop cuts and position them to match the fender. The wheel arches are not very well made, look how vanilla models does it to improve it. Overall it could be a bit higher poly, except that one headlight corner that is way higher poly than the rest and shouldn't be.
     
    • Agree Agree x 1
  9. Angry_Bird

    Angry_Bird
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    I like the wing making it looks like a Lotus Carlton
     
    • Agree Agree x 1
  10. Yash_gamin144

    Yash_gamin144
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    no offence but looks like a automation model currently, but hope it improves in the future :D
    best of luck!
     
  11. original_username

    original_username
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    this looks pretty cool!
     
  12. ramer201010

    ramer201010
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    Use auto smooth in normals on anything that is using shade smooth and this would be alright.
     
  13. TheFakeJack

    TheFakeJack
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    Looks good :)
     
  14. PigeonRoller

    PigeonRoller
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  15. Szeroki Pędzel

    Szeroki Pędzel
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    hell yeah, that was the first thing that i did man
     
  16. ModerNoob

    ModerNoob
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    This looks really fun to drive good work :D
     
  17. Szeroki Pędzel

    Szeroki Pędzel
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    it is lol
     
  18. maxsaldeezy44

    maxsaldeezy44
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    can you make edsel car pls now is returns
     
  19. Szeroki Pędzel

    Szeroki Pędzel
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    what
     
  20. maxsaldeezy44

    maxsaldeezy44
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    just make a car pls
     
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