Cheaper, Smoother Dynamic Reflections Using Camera Movement?

Discussion in 'Ideas and Suggestions' started by BilalWare, Apr 26, 2025.

  1. BilalWare

    BilalWare
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    Joined:
    Jan 23, 2025
    Messages:
    4
    Hello, sir.

    While writing a real-time path tracing engine, I came up with the following idea:
    Instead of re-calculating reflections every frame, reuse the last frame’s reflections but adjust them based on how far the camera moved.
    And adding motion blur to reflections can make this effect seamless.
     
    • Like Like x 1
  2. Ananel81

    Ananel81
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    Joined:
    Sep 7, 2021
    Messages:
    1,300
    That's called ray-tracing, BeamNG does not support ray-tracing. So it uses dynamic reflections which have to recalculate the render everytime the camera moves. If you find this annoying, increase the refresh rate of dynamic reflections (you must have a good CPU to do this).
     
    • Agree Agree x 1
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