If I wanted to switch the sound of two engines in Beamng, how would I do it? The files seem to be encrypted and need a password to be moved from one folder to another.
using the legran as an example, you will need to copy the engine .jbeam to documents/beamng.drive/mods/unpacked/(any name you want)/vehicles/legran/ then find the section that looks like this: Code: "soundConfig": { "sampleName": "V6", "mainGain": 5, "maxLoadMix": 0.75, "minLoadMix": 0, "onLoadGain":1, "offLoadGain":0.8, "eqLowGain": -3, "eqLowFreq": 125, "eqLowWidth": 0.25, "eqHighGain": -15, "eqHighFreq": 4000, "eqHighWidth": 0.1 "lowCutFreq":90, "eqFundamentalGain": -22, } and change :"V6" to "B4S", "B4", "i4", "L6", "v8", "v10" etc.
What about if you want to add your own sounds? I've seen tutorials for this, but that is for modifying the default sounds, changing it for all cars/engines that use that sound. How would I go about adding new sounds for one specific engine that I have modded in?
The sound change worked, but this is not supposed to affect the performance of the engine, correct? For some reason it seems like the D25 with the 5.5L V8 is slower now. --- Post updated --- Nevermind, it's all in my head, it still outperforms the 4.5L V8 in the exact same truck.
That would be greatly appreciated! I'd especially, with the new system, like to know how to to add a brand new engine "sample" to the currentl selection (say for example it was called, "I4Race") that was in every way the exact same performance values of the stock engine, but JUST had it's own, unique sound to that engine that you could select in the cars "parts". Or, if easier, just to be able to change the sound of the engine of the current defaults by adding it to a section called "engine sound" or "exhaust sound" in the parts config so that way it keeps the defaults of stock vehicles but allows you to select a different sound . I want to heavily get into sound modding for this game, but first, just want to get my head around the new system as I have a lot to provide.