This thread is for the free Repo-Version of this map only! For the "Car Jump Arena 2024 [PAID]"-thread click here! Welcome to the second edition of my "Car Jump Arena". If you like the map, I would be very happy if you would support me in working on this project. For the price of just two cups of coffee, you get more car games, features, high resolution textures and monthly updates until the map is finished. >> Support me << I would also be happy if you subscribe to my YouTube channel. There you will find more videos and news about this map. >> YouTube << Map informations: Location: It belongs to the fictional "Beamhausen" district in germany and it is located directly by the sea. Surrounded by beach, farms and forests. The map itself is an open world. You can reach all attractions and places by public roads or walking paths. The possibilities are endless. Go where you want, do what you want! Almost every building can be entered in walk mode. The garages, the hotel, every grandstand, the stadium, camera towers, windmills...etc. Technical features: map size: 2048 x 2048 23 spawn points 300+ custom static objects, buildings, props... with LOD and collision meshes animated objects, such as animated doors, windmills, helicopters, LED lights, etc. PBR textures (most) Working nightlights AI traffic support (Very experimental. No support on this.) Map features: "Car Jump Ramp": Like a ski jump – but designed for cars. "High Striker": A 220m high tower awaits you and your car. Accelerate and try to get as high as possible. "Stone Skipping": Speed up and try to drive as far as possible on the surface of the water before your car sinks. "Long Jump": Should be self explanatory. "Roof Slider": Try to slide as far as possible on your cars roof. "SkyDome Adventure World": Your car and a big glass sphere. Sounds like fun. Woohoo! "Roll Over Contest": Drive down a short slope, choose one of the two ramps and try to roll over your car as many times as possible. That's what the audience wants to see there! Don't get dizzy! "Carkour": Once a year, the "Carkour Masters" takes place in the large Beamhausen Stadium . There are two stages. It consists of various jumps, loops, balancing acts and descending walls. Can you reach the end and call yourself a true "Carkour Master"? It's not about speed, it's about reaching the end. Known issues & bugs: You need at least the game version 0.31 to run this map properly. It may also run on lower versions, but I make no guarantees about that! Try at your own risk! If you have problems with sun reflection flashing on glass surfaces - or you have poor performance with active night lights, then set the "Shader Quality" to "Low". Credits: Ground-textures, asphalt-textures, asphalt-markings, vegetation and trees (except the "far terrain" lowpoly-trees), rocks, clouds – official BeamNG-content Garage-Designs (in alphabetical order of the teamname) 23 Terrabytes (23 Terrabytes) Ananel81(Ananel81) BeautifulOB (Shadows) Burnside (bussin.buses) Butch13 (butch81385) Camodo Gaming (Shadows) Charge Customs (charge_1) Crashboompunk (Agent_Y & Felipe Maciel) Custom Customs (bussin.buses) davidinark (davidinark) Demolition Republic (Demolition Republic) Diesel Duster (DieselDuster) Edge Motorsports (tedge2007) Exotic Sports Car Jump Devision (XoticVR) FPU (coolcarguy#1) Indigo (XoticVR) Joob Performance (Joobles) JowoHD (JowoHD) K-Club (Fonnie Faxbear) L/I Cosmic Motorsports (L/I) Mile High Racing Team (lumbud84) Mystery Motorsports (MysteryManGER) Neilogical (Shadows) Palmero Racing (jezz@) Rush Fur (Hasservern) Shados Customs (Shadows) Spealer (Spencer Johnson) SpyCakes (Shadows) SzynSki Race Team (qaqa2) SSR Garage (SSRG) Street Machines (bussin.buses) SubRosa (ghost_cauli) Technomax (Techno MAX) Tom B. Morrissey (MysteryManGER) Toy Building Block Motorsports (Agent_Y) Volitalia (ghost_cauli) Sound effects: copyright free samples from soundcloud.com Rock Wars Festival: Christian Gutsch (DJ Axcess) (logos, covers) Rock Wars Festival music (not includet in this download) (in alphabetical order): Christian Gutsch (DJ Axcess) - Started You Must Get This Faster Starship DJ SeVe - Jealous Mama Robin Skouteris - Whole Lotta Rockin' Beats Level-Design, meshes, animations and textures (except the ones mentioned above): MysteryManGER Beta-Test (in alphabetical order): Ananel81, foxvnop45, Shadows, XoticVR Special thanks to (in alphabetical order): Car_Killer, DaddelZeit, Neilogical, Spencer Johnson – and of course the BeamNG GmbH for creating such a great game Pictures: Videos: official Release Trailer by Neilogical by Camodo Gaming by Demolition Republic by Beautiful OB by Spealer by davidinark by Charge Up by Bentonchiez by Kieranisplaying by LPN05 (german) by Paluten (german) by Paluten (german) by Ananel81 (french)
The paid version is still in development and receive monthly updates with new content, features and car games. The free repo-version is finished and will only receive bugfix updates. I will create a complete list comparing both versions soon. The repo-download is uploaded and is awaiting approval. So the next couple of days you can get it
I don't want to hold back the repo version any longer as it's being asked for a lot and I don't want to disappoint people and stall any longer. The “paid” version is still in development and I don’t know what the future will bring. On the one hand, I don't know how long I'll be working on it...I can't give an exact completion date. Maybe this year, maybe next year... maybe even the year after next...and on the other hand, I keep coming up with new ideas every day that I want to implement on the map. This will probably be a forever project as I already have the desire to redesign the old parts. Many have said that I will never release a free version because they think the map will be in early access forever...but that's not true. As I said, I just can't estimate how long I'll be working on it. Long story short. The people who have supported me since the release of "Early Access" still receive their monthly updates and get one or two more features. And everyone else can just enjoy the free map and have fun!
Okay, but that wasn't my question. I didn't asked the release date of the free version, I simply asked if the download interface at the top of the page was bugged. But thanks anyway, I think I understand why. I think you can pin this story in your first post so that people can understand.
Sorry, I misunderstood you. There were a few issues with the first upload. In the next few days the download of the repo-version will be available and linked to this thread.
you should really make a lag free version with less assets. my rx 570 is really struggling on this map
Well, this graphics card is already seven years old. What settings and resolution are you playing on?
I have a GT 1030 and it runs well. To have had the experience, increasing the amount of memory is most effective for a desktop computer.