Solved Can't set up lights for my car properly

Discussion in 'Mod Support' started by Ytrewq, Oct 11, 2018.

  1. Ytrewq

    Ytrewq
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    I've replicated everything (only replaced 'midsize' with 'mycarname') to be exactly like on the 2000s Pessima, yet my car's lights are still blank white. Until I crash it, then broken light textures appear normally. Is there any trick to fix this?
     
  2. Ytrewq

    Ytrewq
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    Ok, I've remade everything to use Pessima materials and the taillights are still blank white. Wtf

    Why does the scheme that works perfectly fine for the Pessima doesn't work for my vehicle?
     
    #2 Ytrewq, Oct 12, 2018
    Last edited: Oct 12, 2018
  3. fufsgfen

    fufsgfen
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    Need to see your glowmap definition, material name in Blender, materials.cs in relevant parts.

    Still it could be something overwriting your definitions.
     
  4. Ytrewq

    Ytrewq
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    Here they are, all inside the zip.
     

    Attached Files:

  5. fufsgfen

    fufsgfen
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    Have you tested naming your parts mycar instead of pessima?

    I remember cases where had to rename part to something different as torque curve of engine was not being applied, vanilla part name overwrote my same named part.

    Haven't examined further though, takes little time.

    Update:
    {
    "mycar_trunk": {
    "information":{
    "authors":"BeamNG",
    "name":"Mycar Trunk", //so that you know which one this is and not to get confused with Pessima part

    Here same:
    {
    "mycar_taillight": {
    "information":{
    "authors":"BeamNG",
    "name":"Mycar Taillights",
    "value":100,
     
  6. Ytrewq

    Ytrewq
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    Nope, renaming didn't help.
     
  7. fufsgfen

    fufsgfen
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    I guess that would of been too easy, without challenge this would be boring :D

    Need to do some testing, because I haven't done lights before.
     
  8. Ytrewq

    Ytrewq
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    I haven't done proper lights for new cars, too. Do your testing and let's see what happens, I'm out of ideas for now.
     
  9. fufsgfen

    fufsgfen
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  10. Ytrewq

    Ytrewq
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  11. Kueso

    Kueso
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    lmfao
    well
    atleast you figured it out :p
     
  12. fufsgfen

    fufsgfen
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    Well, sometimes you have to go far to find what is near :)
     
    • Agree Agree x 1
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