Cant get Photoshop CS5 Extended to open .dds files

Discussion in 'Content Creation' started by rhigosrebel, Aug 25, 2013.

  1. rhigosrebel

    rhigosrebel
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    Joined:
    Aug 18, 2013
    Messages:
    28
    So I downloaded the plugin from NVIDIA and installed it, but when I open the skin I want to edit, I get this:
    oMdBx7o.png
    crThukK.png
    LuLioXU.png

    I would use GIMP 2.0 as it opens fine in there but I cant use GIMP atall, i've used photoshop for so long its weird, I have seen some people on here saying they use photoshop to edit skins, I dont see how because this is all I get, if someone could direct me in the right direction that would be great.
     
  2. Kilo_Delta

    Kilo_Delta
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    Jul 10, 2013
    Messages:
    8
    Yeah, it doesn't really work for me either (using CS6).
    So what I do is to open the .dds in Paint.NET and save it as a PNG, open it in Photoshop to edit it, I then save it as a PNG again, open that up in Paint.NET and save it as a .dds.
    If GIMP can also open and save as a .dds, you could obviously use it instead of Pain.NET. :p
     
  3. rhigosrebel

    rhigosrebel
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    Aug 18, 2013
    Messages:
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    YOU ARE A GENIUS I LOVE YOU!
     
  4. theWOODman

    theWOODman
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    Aug 8, 2013
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    I was having the same problem as well. I searched forever until I came across this older version of the DDS plugin that works for CS6. I can't remember where I found it, but it works.

    As always, use your virus scanner to scan it just in case. I've scanned before and found no problems.

    You have to create a "File Formats" folder in your plugin folder to place the DDS file in.
     

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  5. daveywaveyHD

    daveywaveyHD
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    Joined:
    Aug 16, 2012
    Messages:
    327
    Sometimes the "Channels" aren't all ticked (Colour channels) which makes seeing the skins impossible. I had the same problem. (I use Nvidia plugin by the way.)
     
  6. kirbyguy22

    kirbyguy22
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    Aug 4, 2013
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    90
    Uncheck Load Mipmaps.
    Mipmaps are basically LOD textures which is why it starts from the original size and it keeps halving until it's only 1px wide.
     
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