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Can't Find Where "NightSkyMat" Is

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Danny Werewolf, Mar 6, 2019.

  1. Danny Werewolf

    Danny Werewolf
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    So the daytime cubemap is fine. But I want to get the night cubemap working aswell. This is what I want it to look like, using NightSkyMat for the default sky
    screenshot_2019-03-06_10-00-02.jpg

    I can't find that anywhere where you map the night sky...
    7a03727a55016e8a7fbe01945f964af1.png

    I would even like a way to find out where most of those files in the dropdown go anyway...
     
  2. DuneWulff

    DuneWulff
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    Why not try making a dedicated night version?
    I know that I've also had issues getting night-day maps to make the sky change correctly.
    I will say, from experience, that people usually turn off auto-day-night on maps and adjust it as they want to. There's a very simple script I use in my maps (I will post that later) that transfers all objects into the alternate version without having to literally have a copy of every object. Using that, you basically just change around some filepaths for stuff like the info.json and such and then you can make a dedicated night version of your map.
    I might even post a tutorial about how to do this. :p
     
  3. Danny Werewolf

    Danny Werewolf
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    I would love this. That would be so useful. And hell, maybe in the future, a rainy version? Douglas-fir's are near Temperate biomes either way.
     
  4. Nadeox1

    Nadeox1
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    It's nightCubemap.

    There's an issue where changing that won't show changes.
    If you change, save the level and reload the game it should show correctly.
     
  5. Danny Werewolf

    Danny Werewolf
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    I used Nightcubemap, saved, closed the game, steam crashed, restarted steam, restarted BeamNG, and It doesn't show the night cubemap, just staying on BlueSkyMat.
     
  6. Nadeox1

    Nadeox1
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    That's odd.
    My modded maps uses that fine.
    Try to change the value manually in the .json file

    Look for 'nightCubemap' and change it like so:
    Code:
    "nightCubemap":"nightCubemap",
     
  7. Danny Werewolf

    Danny Werewolf
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    Which .json file? I copied from GridMap so that is the base file setup I have.
    Nothing in info.json about cubemaps.
     
  8. Nadeox1

    Nadeox1
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    Not the info.json file, but the .json files under the 'main' folder (those contains the elements of your level).
    If you have N++, use the 'Search in files' function, add a filter for .json files are restrict it to your level's folder.

    edit engrish
     
    #8 Nadeox1, Mar 7, 2019
    Last edited: Mar 8, 2019
    • Informative Informative x 1
  9. Danny Werewolf

    Danny Werewolf
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    I’ll do that when I get. Back on tonight. Got a big day tomorrow of nothing...
     
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