Can't collide with imported objects.

Discussion in 'Content Creation' started by j0pak95, Aug 16, 2013.

  1. j0pak95

    j0pak95
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    I have tried to make a (super) simple collidable cube in blender, and export it as a .DEA to Torque.
    Nothing seems wrong in my file structure..
    (left is colbox, mid is mesh, and right is collision mesh) ofcourse, all centered when exported :).
    obj.jpg

    Also, if I import an object made by the BeamNG team, it also isn't collidable.
    ingame.jpg
    I think this is very easy to solve, but i don't know how ;/.

    -j0pak95
     
  2. NkosiKarbul

    NkosiKarbul
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    i cant tell you much as im still having problems myself with it, and dont use blender,
    but i saw you have a typo at the name of your collision mesh which is called "Colmesh_1" but should be called "Colmesh-1", wiki sais that would be important but as i never called it other than "colmesh-1" i dont know for sure. might be worth a try tho.

    editreason: 500 typos
     

    Attached Files:

    • Blender_static_object_export.jpg
    #2 NkosiKarbul, Aug 16, 2013
    Last edited: Aug 16, 2013
  3. j0pak95

    j0pak95
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    nope, still can't collide with it. I think i haven't got a setting set up right.
     
  4. NkosiKarbul

    NkosiKarbul
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  5. j0pak95

    j0pak95
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    I guess(hope) that the problem isn't in blender, but in importing it in torque3d. And that is just what he doesn't show :/.
     
    #5 j0pak95, Aug 16, 2013
    Last edited by a moderator: Oct 21, 2015
  6. Davidbc

    Davidbc
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  7. j0pak95

    j0pak95
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    I didn't understand it completely, but what I did kinda worked :p. (I got some error saying something with can't do this while that is -1).
    Untitled.jpg
     
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