Unsolved cannot texture wip mod

Discussion in 'Mod Support' started by driversf, May 19, 2021.

  1. driversf

    driversf
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    Joined:
    Feb 9, 2021
    Messages:
    32
    ok, this is a bentley exp and i cant texture it for some reason. i wanna use materials.cs. dont worry about the rest of the car, i just want to get the glass and paint texture to work

    singleton Material(carpaint_#0B4425FF)
    {
    mapTo = "carpaint_#0B4425FF";
    diffuseMap[2] = "vehicles/BENSpeed6/TXT/xingyue_c.dds";
    specularMap[2] = "vehicles/BENSpeed6/TXT/xingyue_s.dds";
    normalMap[2] = "vehicles/common/null_n.dds";
    diffuseMap[1] = "vehicles/BENSpeed6/TXT/xingyue_d.dds";
    specularMap[1] = "vehicles/BENSpeed6/TXT/xingyue_s.dds";
    normalMap[1] = "vehicles/common/null_n.dds";
    diffuseMap[0] = "vehicles/common/null.dds";
    specularMap[0] = "vehicles/common/null.dds";
    normalMap[0] = "vehicles/common/null_n.dds";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";
    specularColor[0] = "1 1 1 1";
    specularColor[1] = "1 1 1 1";
    specularColor[2] = "1 1 1 1";
    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 1";
    diffuseColor[2] = "1 1 1 1";
    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";
    castShadows = "1";
    translucent = "1";
    doubleSided = "1";
    invertBackFaceNormals = "1";
    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap = true;
    instanceDiffuse[2] = true;
    materialTag0 = "beamng"; materialTag1 = "vehicle";
    };

    singleton Material(gls_window_#FFFFFFFF)
    {
    mapTo = "gls_window_#FFFFFFFF";
    reflectivityMap[0] = "vehicles/BENSpeed6/TXT/glass_base.dds";
    diffuseMap[0] = "vehicles/BENSpeed6/TXT/glass_base_2.dds";
    opacityMap[0] = "vehicles/BENSpeed6/TXT/glass_base.dds";
    diffuseMap[1] = "vehicles/BENSpeed6/TXT/glass_base_2.dds";
    specularMap[0] = "vehicles/common/null.dds";
    normalMap[0] = "vehicles/common/null_n.dds";
    diffuseColor[1] = "0.5 0.5 0.5 0.75";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    diffuseColor[0] = "1 1 1 1";
    useAnisotropic[0] = "1";
    castShadows = "0";
    translucent = "1";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap = true;
    materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
     

    Attached Files:

    • ggfjfjjgfj.png
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