Cannot get wheels to match jbeam wheelhub location

Discussion in 'Content Creation' started by ThreeDTech21, Aug 15, 2015.

  1. ThreeDTech21

    ThreeDTech21
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    the zip file is attached.

    I pulled all my hair out messing with this for 5 hours now. I want the wheels to load in the right position in game, the wheels are mapped to the correct jbeam wheel, what I did is locate the wheels in my blend file and copy the x y z location of each wheel to the jbeam file.Two of the wheels work correctly and two of the wheels do not, even though i placed the x yz correctly there are two wheels that are out of place in game. the wheel.DAE has been moddified to include my custom wheels.

    In the jbeam file in the flexbodies section I've marked the two wheels that are bad, see if you can fix them please :p


    Capture.PNG
     
    #1 ThreeDTech21, Aug 15, 2015
    Last edited: Aug 15, 2015
  2. burk

    burk
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    I just wanted to point out that people could use this post to get beta access to your mod, even tho it is broken, so you should remove the download if you find your mod valuable to be secret
     
  3. Toron Beldevar

    Toron Beldevar
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    I fixed this for you. The wheels were quite a ways off. Here's after a roll:

    screenshot_00096.png
     

    Attached Files:

  4. burk

    burk
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    Good guy betatester :D
     
  5. ThreeDTech21

    ThreeDTech21
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    I just checked the blend file and the mesh that I used for the jbeam x and y are indeed off center! I dont know how I managed to do that :p

    Thats true Ill be deleting the attachment

    Thanks mate! it looks like you did what Darren said to do, but how since the jbeam itself is off center? I tried doing it that way but kept getting the wrong result. Anyway your the man! Ill keep your comment on the wheels in the full release :eek:
     
    #4 ThreeDTech21, Aug 15, 2015
    Last edited: Aug 15, 2015
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