WIP BETA 0.2.1.2 RELEASED ------------------------------------------------------------------------------------------------------------------------------------------------ The so called super-scooper is probably the most famous fire fighting aircraft on the entire planet. I got the idea for this mod seeing it in action. It's my first project and I have been working on it since 2020 intermittently. ------------------------------------------------------------------------------------------------------------------------------------------------ Goals going forward: Green = Done Orange = Doing Red = To do Additions - working instruments - interior textures & models - liveries - water scooping and dropping mechanic (if I can figure it out) - engine sounds - front landing gear door - lights - front wheel steering - Doors Fixes - reducing wing torsion (ailerons become ineffective at high speeds) - some shading issues - elevator flutter Changes - using torsion hydros for gear mechanism (simpler jbeam and further retraction) edit: didn't use torsion hydros, same effect - seperating fuselage and wing into more distinct pieces Spoiler: Pictures ------------------------------------------------------------------------------------------------------------------------------------------------ Requests: Axis controls for engine throttle Button controls for control surfaces Civilian/Passenger Version Venezuela Livery ------------------------------------------------------------------------------------------------------------------------------------------------ Mod will obviously be free
Damn, it’s been a while since any new plane mods came out. (@DrowsySam’s don’t count, I’m talking about bigger planes.)
2 in 1 update: 1. Wing seperated into left and right, same with all sub-parts 2. Front Gear Doors done open & closed also planning on separating the fuselage into nose-main-tail. I also started messing around in engine sim to get a double row radial engine.
New list of updates: - engine sounds through engine-sim which sound a lot better than previous but I still have a problem with crackling in the audio - navgation + landing lights [GIF] - interior light - some changes to the 3d model - changes to general flight behavior and stall characteristics
An update on christmas: - new working instruments: - 2nd UV map for skins - it now floats with the fuselage as a pressure simulation - changed flaps & ailerons for better aerodynamic stability and effect - changed engine performance (influences take-off roll, climb-rate and max speed) Happy Holidays!
That's what I said! The old mods are really getting outdated; so I have a suggestion for this mod: please have an axle control for the throttle, that way people with flight simulators can connect their throttles to it. --- Post updated --- Never mind, I'm pretty sure this mod uses the big spinner throttle system, forget that.
Thanks for the suggestion im gonna implement that! and yes it does use the big spinner control for now
If it is possible, do you think you could maybe make a hidden binding that isn't a default control for the two engines separately? That way it would be much more special! --- Post updated --- It will probably only work for people with a sim throttle --- Post updated --- Bug: Lua water rotating bug from the game.
Another suggestion: Add keyboard controls, i know that BeamNG has updated their guidelines on control mapping priority, but it would be great if you could get the keyboard controls and the direct/gradual modes right.
@MorzBNG if possible, could you maybe let me work on a livery? I really don't know much besides it, but I really wanna speed up the prosses of it.